{"title":"Game Frameworks \u0026 Resources","description":"","products":[{"product_id":"military-units-the-stylized-art-collection","title":"Military Units (The Stylized Art Collection)","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eCollection of stylized, hand-drawn military units, from ancient ages to modern eras: 101 units including aerial, melee, ranged, naval and more conveniently classified by type and covering a wide array of uses.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe illustrations are provided in 3 formats:\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e-\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cstrong data-mce-fragment=\"1\"\u003eSprites (256x256 resolution) with no background (transparent)\u003c\/strong\u003e. Ready to use sprites for your game.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e-\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cstrong data-mce-fragment=\"1\"\u003ePNG (256x256 resolution) with background (sky, clouds, sea, mountains, etc.)\u003c\/strong\u003e.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e-\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cstrong data-mce-fragment=\"1\"\u003ePSD (512x512)\u003c\/strong\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003efiles\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cstrong data-mce-fragment=\"1\"\u003ewith layers\u003c\/strong\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eand separate background. Allows you to customize any part of the units in Photoshop, GIMP or any other graphic program supporting PSD format. Change colors or details of any unit from the background or environment (ie.make them fully transparent) to single parts of the soldier\/vehicle\/weapon\/etc.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003ePerfect for decorating your game screens, unit icons and sheets, card games, etc.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003e✈ Aerial ✈\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Zeppelin\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Triplane\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Helicopter\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Fighter\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Bomber\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Jet Fighter\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Stealth Bomber\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Drone\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Short Range Missile\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Long Range Missile\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Nuclear Missile\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003e⨁ Armored ⨁\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Tank 1 (Mark V)\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Tank 2 (A7V)\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Tank 3 (FT-17)\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Tank 4 (Saint-Chamond)\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Tank 5 (Panzer I)\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Tank 6 (Panzer III)\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Tank 7 (Tiger II)\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Tank 8 (Neubaufahrzeug)\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Tank 9 (modern)\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Mechanized Infantry\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Robot\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003e⚔ Melee\/Siege ⚔\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Caveman\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Barbarian\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Swordman\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Broadswordman\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Phallanx\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Battering Ram\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Siege Tower\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Longswordman\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Spearman\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Pikeman\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Samurai\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Infantry\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Marine\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Paratrooper\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003e♞ Mounted ♞\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Chariot\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Horseman\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Knight\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Cavalry\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Camel Rider\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- War Elephant\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003e➶ Ranged ➶\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Slinger\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Archer 1\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Archer 2\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Elephant Archer\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Horseman Archer\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Heave Horseman Archer\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Crossbowman\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Catapult\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Ballista\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Field Cannon\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Artillery\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Musketman\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Rifleman\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Machine Gun\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Anti-Tank Crew\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Bazooka\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Rocket Artillery\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Long Range Cannon\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003e⚓ Naval ⚓\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Galley\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Quadrireme\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Carrack\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Galleon\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- War Galleon\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Caravel\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Privateer\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Frigate 1\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Frigate 2\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Ironclad\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Destroyer\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Cruiser\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Battleship\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Submarine\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Nuclear Submarine\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Missile Cruiser\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Aircraft Carrier\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003e⛏ Support ⛏\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Caravan\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Engineer\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Doctor\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Settler\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Worker\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Priest\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Scout\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Truck\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Trader\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Spy\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Cargo Ship\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003e⚐ Landmark\/Other ⚐\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Town\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- City\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Region Capital\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Nation Capital\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Castle\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Factory\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Mine\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Crops\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Outpost\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Tower\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Docks\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Airport\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eRelated assets:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e- Check out \u003cstrong\u003e\u003ca href=\"https:\/\/store.kronnect.com\/products\/military-units-3d\"\u003eMilitary Units 3D\u003c\/a\u003e\u003c\/strong\u003e.\u003c\/p\u003e\n\u003cp\u003e- It's also included in the\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/store.kronnect.com\/products\/world-maps-pro-bundle-2\" data-mce-href=\"https:\/\/assetstore.unity.com\/packages\/tools\/gui\/world-maps-pro-bundle-2-151240\" target=\"_blank\"\u003e\u003cstrong\u003eWorld Maps Pro Bundle\u003c\/strong\u003e\u003c\/a\u003e.\u003c\/p\u003e","brand":"2D","offers":[{"title":"Default Title","offer_id":48789067497798,"sku":"","price":23.99,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0790\/1298\/7206\/files\/military2.png?v=1699891583"},{"product_id":"military-units-3d","title":"Military Units 3D","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eMilitary Units 3D is a collection of high quality 33 war units (prefabs) from medieval to modern era. A must-have package of units for any war, RTS or strategy game.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eIf you need more units or variations, don't hesitate to contact us.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eCheck the demo scene included in the Scenes folder.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe units prefabs can be found in the Military Units 3D \/ Prefabs folder.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eContents:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eMedieval units:\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Weapons: arrow, bow, crossbow, bow, shield, spear, sword.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Land units: archer, crossbow-man, horseman, spearman, warrior.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Ranged units: catapult.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Water units: carrack.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eModern units:\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Land units: german soldier (alert\/guard), US soldier, humvee jeep, mechanized infantry vehicle.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Ranged units: cannon, missile launcher, Panzer IV tank.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Air units: spitfire mkv (marine\/green), Apache helicopter, B52 bomber, F16 fighter jet, missile, stealth bomber.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Water units: destroyer, u-boat submarine.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Other: support crate, support truck.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eAdditional features:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Demo scene uses rotation scripts to animate rotors, wheels, turrets, etc. These scripts are not included in the prefabs themselves, just in the demo scene, but you can use or modify these scripts for your own purposes.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Materials are designed for the built-in pipeline but can be converted to other pipelines using the\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/docs.unity3d.com\/Packages\/com.unity.render-pipelines.universal@12.0\/manual\/features\/rp-converter.html\" target=\"_blank\" data-mce-href=\"https:\/\/docs.unity3d.com\/Packages\/com.unity.render-pipelines.universal@12.0\/manual\/features\/rp-converter.html\" data-mce-fragment=\"1\"\u003eRendering Pipeline converter\u003c\/a\u003e.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- The Warrior, German and US Soldier prefabs include t-pose\/rigged versions which can use humanoid animations (not included).\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Individual warrior gear like spear, sword, crossbow, bow, shield and arrow are provided separately so you can exchange them on custom prefab variations.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Some vehicle parts are detachable like wheels and turrets so they can be rotated independently (ie. for steering or aiming)\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Models are designed to be used at distance and also in close-ups. Many of the prefabs include LOD levels for optimization.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eRelated assets:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e- Check out \u003cstrong\u003e\u003ca href=\"https:\/\/store.kronnect.com\/products\/military-units-the-stylized-art-collection\"\u003eMilitary Units 2D\u003c\/a\u003e\u003c\/strong\u003e.\u003c\/p\u003e\n\u003cp\u003e- Military Units 3D is included in the\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003e\u003ca href=\"https:\/\/store.kronnect.com\/products\/world-maps-pro-bundle-2\" data-mce-href=\"https:\/\/assetstore.unity.com\/packages\/tools\/gui\/world-maps-pro-bundle-2-151240\" target=\"_blank\"\u003eWorld Map Pro Bundle\u003c\/a\u003e\u003c\/strong\u003e.\u003c\/p\u003e","brand":"UI\/Models","offers":[{"title":"Default Title","offer_id":48789935554886,"sku":"","price":49.99,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0790\/1298\/7206\/files\/MILITARY.png?v=1699895873"},{"product_id":"pirates-of-voxel-play","title":"Pirates of Voxel Play","description":"\u003cp\u003e\u003cstrong\u003eRendering Pipeline:\u003c\/strong\u003e Built-in | URP\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003ePirates of Voxel Play is a battle-royale (action, first person shooter) sample project built with Voxel Play and Mirror for multiplayer networking.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eImportant! This project requires Voxel Play 2. If you don't have Voxel Play, you can\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003c\/strong\u003e\u003ca href=\"https:\/\/store.kronnect.com\/products\/voxel-play-2\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/assetstore.unity.com\/packages\/tools\/game-toolkits\/voxel-play-2-201234\" target=\"_blank\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003epurchase it here\u003c\/strong\u003e\u003c\/a\u003e.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eYou take the role of a stranded navy officer in a lush, tropical island, where you will confront hunters, wild beasts and other players for survival.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003e\"Eat or be eaten. That's the basic rule that you must have in mind. You must survive, fight, bite your way out of the hunters and beasts that will eat you alive. Get your weapons and prepare yourself... and don't forget: even humans will stab your back at the smallest chance.\"\u003c\/em\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eSupports local single and multi-player on your local area network.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eIncludes:\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Pack of rigged and animated characters including navy, hunters, pirates and animals (fish, jungle beasts and flying parrots!).\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Island environment, including custom made textures for terrain \u0026amp; vegetation, tree models and other misterious island features.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Amusing music and sounds.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Logic (C#), including multiplayer, networking logic based on Mirror, character selection \u0026amp; controllers, server and client logic, menus, effects, mob spawners, looting, chat, etc. conveniently organized in folders. Invaluable resources to learn how to implement multiplayer!\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Documentation (PDF) with detailed setup and usage instructions.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Exclusive explanatory video about the project design, architecture and Mirror integration.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003e** Requirements **\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Built-in or URP pipeline (check the documentation about how to enable the URP support).\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Voxel Play 2 required.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Mirror 73 is required. Previous versions of Mirror won't work. You can download a version of this asset for a previous version of Mirror at https:\/\/kronnect.com\/support.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003e** Installation **\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e1) Create a new project using Unity 2020.3.16 or later.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e2) Import Pirates of Voxel Play (do not unpack the package included in PiratesOfVoxelPlay folder yet).\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e3) Import Voxel Play and Mirror from the Asset Store.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e4) Restart Unity (this is important so Mirror finishes installation!).\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e5) Double click the Pirates Of Voxel Play package located in PiratesOfVoxelPlay folder and import it.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e6) Add both scenes \"Lobby\" and \"Game\" in Pirates of Voxel Play\/Game\/Scenes to Build settings.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eYou're set! Run Lobby scene to start playing.\u003c\/p\u003e","brand":"Tools","offers":[{"title":"Default Title","offer_id":48792357962054,"sku":"","price":49.99,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0790\/1298\/7206\/files\/PIRATES.png?v=1699944720"},{"product_id":"world-map-strategy-kit-2","title":"World Map Strategy Kit 2","description":"\u003cp\u003e\u003cstrong\u003eRendering Pipeline:\u003c\/strong\u003e Built-in | URP\u003c\/p\u003e\n\u003cp\u003e\u003cspan data-mce-fragment=\"1\"\u003eWorld Map Strategy Kit 2 is a powerful game toolkit for creating strategy games based on real or fictional world map.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWorld Map Strategy Kit 2 (WMSK)\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis a powerful game toolkit for creating strategy games based on real or fictional world map. Includes great visual appealing features that are complex to implement to provide you a AAA kickstart in developing your game.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e*** VISUAL FEATURES ***\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003e4 main view modes\u003c\/strong\u003e: flat map in 3D, flat map in 2D (UI element), custom 3D viewport with relief and Unity terrain mode (projects map features on standard terrain).\u003c\/p\u003e\n\u003cp\u003e- Exclusive custom viewport with\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003e3D surface mesh\u003cspan\u003e \u003c\/span\u003e\u003c\/strong\u003efor terrain with\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003ecustomizable\/realtime height, infinite horizontal scrolling (world wrap) and gorgeous effects (water, coast foam, buoyancy effect, frontier lines, PBS based, ...)\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e- Several\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eEarth background textures and styles\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eincluded, from 2K to 16K High-Res.\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eCloud layer\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003ewith\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eanimated drop shadows over terrain\u003c\/strong\u003e.\u003c\/p\u003e\n\u003cp\u003e- Artistic and animated\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eFog of war\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003ewith simple API to clear fog over a zone of control, country or province.\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eAnimated \/ thick \/ smooth country borders\u003c\/strong\u003e! Use sample textures or add your own with custom color, width and patterns\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eCurved map\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003emode.\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eDay\/night cycle\u003c\/strong\u003e.\u003c\/p\u003e\n\u003cp\u003e- Optional\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eminimap\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003efor quick navigation.\u003c\/p\u003e\n\u003cp\u003e- Smooth\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eruntime switching between 2D and 3D viewport mode\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e- Dynamic\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003ecountry and province labels with adaptive text to the terrain\u003c\/strong\u003e.\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eSmart country label placement algorithm with curved text using TextMesh Pro!\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e- Line drawing system with\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eanimated dashing line\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003esupport to show routes, throwing arcs, on-terrain paths, ...\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eTickers\/banners\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003esupport. Add scrolling \/ blinking messages over the map easily.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e*** MAP FEATURES ***\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e✔\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eOffline features (does not require Internet connection)\u003c\/strong\u003e:\u003c\/p\u003e\n\u003cp\u003e- WGS84 datum\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003ereal world cartography included for countries and provinces\u003c\/strong\u003e. Includes country FIPS 10-4, ISO A2, A3 and N3 standard codes.\u003c\/p\u003e\n\u003cp\u003e- Includes frontiers of\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003e+4400 provinces, +7100 cities and +240 countries\u003c\/strong\u003e. Country frontiers in high and low scale.\u003c\/p\u003e\n\u003cp\u003e- Cities are classified on normal cities,\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eregional and country capitals\u003c\/strong\u003e.\u003c\/p\u003e\n\u003cp\u003e✔\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eOnline and Offline map tiles system\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003esupporting zoom up to street level. Includes cache and tile downloader assistant. Supports OpenStreetMap, Stamen, Carto, Wikimedia, ThunderForest, OpenTopoMap, MapBox, Sputnik and AerisWeather services out of the box (service may require special license). Ability to connect to custom tile servers.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e*** OTHER MAP FEATURES ***\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eMap Editor\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003efor creating or modifying countries, provinces and cities, including a\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eterritories importer tool\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003ethat automatically creates frontiers based on color textures.\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eMap Generator\u003c\/strong\u003e: create random world maps including countries and province borders, cities, random names and textures (heightmap, background texture, water mask, etc) using a few sliders, options and buttons!\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eCustomize\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003ethe map as you wish: change textures or water\/fog color,\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eadd textures to provinces or countries, or color fill them, ... at design or runtime\u003c\/strong\u003e.\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eMount Points\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003esupport. Define your own strategic \/ landmarks with location, type and custom attributes over the map to easily use them during the game for positioning units, buildings, control zones, ...\u003c\/p\u003e\n\u003cp\u003e- Merge\/conquer map regions at runtime.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e*** GRID \u0026amp; PATH-FINDING FEATURES ***\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eHexagonal grid\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eoptimized for low vertex count and highest frame rate. Color\/texture any cell. Cell effects like blink, flash, fade out.\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003ePath-finding engine\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003ebased on A* algorithm for unit movement. Assign terrain capabilities to your units and they will automatically take the optimal path. Paths can be calculated based on world positions, country to country (Risk style), province to province or hexagonal grid cells (classic strategy games).\u003c\/p\u003e\n\u003cp\u003e- Define cell crossing costs per cell or per edge.\u003c\/p\u003e\n\u003cp\u003e- Roads.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e*** INTERACTION FEATURES ***\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eFully interactive map and touch compatible\u003c\/strong\u003e: zoom, pan, scroll, pinch to zoom, etc.\u003c\/p\u003e\n\u003cp\u003e- Powerful\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eHighlighting system\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003efor selecting countries and provinces.\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eFly to\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eany country, province, city, location with custom speed and zoom level. Close zoom to specific country\/province\/region so it fills the screen.\u003c\/p\u003e\n\u003cp\u003e- Make camera follow automatically any unit on map.\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eInfinite scroll\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eoption (world wrap)\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eRectangle selection\u003c\/strong\u003e. Click and drag to draw a rectangle to select units.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e*** DEVELOPER FEATURES ***\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e- Easy to use and documented API for\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eunits positioning, selection and movement over the map\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e(locations based either on lat\/lon, plane\/2D coordinates or country\/province\/city names).\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eOne line of code to move units\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eover map according to terrain capabilities (water, land and air units), terrain costs, elevation constraints, etc.\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eCustom attributes\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003efor countries, provinces, cities, mount points, grid cells and game units.\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eJSON support.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e- Calculator.\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eConvert from lat\/lon to plane coordinates\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eand vice versa.\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eComprehensive documentation (91 pages manual)\u003c\/strong\u003e.\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003e42 demo scenes\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eplus Youtube tutorials and sample videos showing key features.\u003c\/p\u003e\n\u003cp\u003e- 100% C# source code included.\u003c\/p\u003e\n\u003cp\u003e- Compatible with built-in and URP pipelines.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eRelated Assets:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e- World Map Strategy Kit is included in the\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/store.kronnect.com\/products\/world-maps-pro-bundle-2\" target=\"_blank\"\u003eWorld Maps Pro Bundle 2\u003c\/a\u003e.\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/store.kronnect.com\/products\/military-units-3d\" target=\"_blank\"\u003eMilitary Units 3D\u003c\/a\u003e\u003cspan\u003e \u003c\/span\u003econtains many units for RTS\/war games.\u003c\/p\u003e","brand":"Maps","offers":[{"title":"Default Title","offer_id":48793376915782,"sku":"","price":99.99,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0790\/1298\/7206\/files\/WMSK.png?v=1699961389"},{"product_id":"voxel-play-3","title":"Voxel Play 3","description":"\u003cp\u003e\u003cstrong\u003eRendering Pipeline:\u003c\/strong\u003e Built-in | URP\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e* Unity 6 compatible *\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWhat is Voxel Play 3?\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eVoxel Play 3 is our latest major upgrade to Voxel Play 2, a fast voxel engine plus a collection of tools to speed up your game development. It leverages highly optimized code, including GPU instancing, compute buffers and texture arrays, to generate\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003ebeautiful, rich, vast infinite worlds\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003ewhich can be customized, manipulated and destroyed in many ways.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eMajor new features included in Voxel Play 3:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e- New world Editor tools that work in SceneView with undo\/redo support\u003c\/p\u003e\n\u003cp\u003e- New model definition creation workflow through the world editor tools\u003c\/p\u003e\n\u003cp\u003e- Microvoxels support with customizable size (2, 4, 8 or 16 subdivisions)\u003c\/p\u003e\n\u003cp\u003e- Voxel definitions now can store microvoxels (a preview is shown in inspector)\u003c\/p\u003e\n\u003cp\u003e- New savegame format (v16) that includes microvoxels data and incremental region saving\u003c\/p\u003e\n\u003cp\u003e- Biomes now support additional top and dirt voxels as well as lake bed voxels\u003c\/p\u003e\n\u003cp\u003e- Ability to render far chunks using a raymarch method\u003c\/p\u003e\n\u003cp\u003e- Far chunks water shader with shadow and reflections support\u003c\/p\u003e\n\u003cp\u003e- SRP batcher optimizations for minimal drawcalls\u003c\/p\u003e\n\u003cp\u003e\u003ca rel=\"noopener noreferrer\" href=\"https:\/\/kronnect.freshdesk.com\/support\/solutions\/articles\/42000111508-what-s-new-in-voxel-play-3-\" target=\"_blank\"\u003eCheck the full list of changes here\u003c\/a\u003e.\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e** Customers of Voxel Play 2 can upgrade anytime to this version with a big discount! **\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eVoxel Play is compatible with Built-In and URP (Universal Rendering Pipeline).\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eIncludes specific optimizations for URP such as better lighting with full support of directional, point and spot lights with shadows (in built-in pipeline, spot lights are not supported).\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eVoxel Play also includes high quality under water effects (seamless transition from air to underwater, caustics, volumetric underwater fog)\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003ecompatible with built-in and URP.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003ePlayable demos\u003c\/strong\u003e:\u003cspan\u003e \u003c\/span\u003e\u003ca rel=\"noopener noreferrer\" href=\"https:\/\/kronnect.com\/support\/index.php\/topic,2779.0.html\" target=\"_blank\"\u003eWindows\u003c\/a\u003e\u003cspan\u003e \u003c\/span\u003e|\u003cspan\u003e \u003c\/span\u003e\u003ca rel=\"noopener noreferrer\" href=\"https:\/\/kronnect.com\/support\/index.php\/topic,2779.0.html\" target=\"_blank\"\u003eMac\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eVoxel Play provides an integrated solution for sky, terrain, water, vegetation, physics, world interaction, UI, inventory and more.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e*** Current Features ***\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThe goal for Voxel Play is to provide an easy to use but powerful and extensible rule-based voxel engine that fills the open spaces of your world while it allows you to edit any number of areas.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTemplate based\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e- Voxel Play works with Scriptable Objects to create world, biomes, voxels and model definitions. Each definition is a set of generation rules plus textures and sounds: a world is composed of several biomes which model the type and shape of terrain as well as the vegetation (bushes, trees, ...).\u003c\/p\u003e\n\u003cp\u003e- Define any number of worlds, biomes, models and voxels within the Unity Editor and model your world in interactive mode at runtime using the same interface (anything you modify gets saved).\u003c\/p\u003e\n\u003cp\u003e- Activate the Constructor: a special area where you can define custom, reusable models (like trees or buildings) and stamp them massively according to biome rules.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eExtensible\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e- Comprehensive\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eset of runtime events\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e(ie. OnChunkBeforeCreate).\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eAllows custom terrain generators.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003ePlugable detail generators\u003c\/strong\u003e. Develop your own spawner class or reuse the provided examples, and add them to the world generator in the inspector.\u003c\/p\u003e\n\u003cp\u003e- Full\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eC# and shader source code included\u003c\/strong\u003e.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eFlexible\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eGPU instancing, compute buffers and other advanced rendering features are automatically disabled if the platform does not support them.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eReady to Use with Demo Scenes\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eVoxel Play comes with 5 demo scenes including lot of textures, sounds and predefined biomes and voxels you can use in your project.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eCore Features\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003ePerformance\u003c\/strong\u003e. Uses advanced techniques like hidden face removal, greedy meshing, GPU instancing, SRP batcher optimizations, compute buffers and linearized, cached-friendly data structures, pooling and others to provide best performance.\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eMulti-threading\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003esupport.\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eRobust\u003c\/strong\u003e. 64-bit internals with support for worlds up to 1.000.000 m in size.\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eOrigin shift\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003esupport. Solves rendering problems in large worlds.\u003c\/p\u003e\n\u003cp\u003e- Smart voxel \u0026amp; chunk\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eoctree-based culling system\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003efor optimized chunk generation \u0026amp; voxel count.\u003c\/p\u003e\n\u003cp\u003e- Customizable\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003echunk pool system.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eAutomatic NavMesh generation\u003c\/strong\u003e.\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eGreedy meshing\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e(greatly reduces vertex count for colliders, NavMesh and other voxel types, like clouds).\u003c\/p\u003e\n\u003cp\u003e- Standard Unity collider system support\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eIn-editor rendering capability\u003c\/strong\u003e. See the world inside the SceneView at design time.\u003c\/p\u003e\n\u003cp\u003e- Fast ray-cast system.\u003c\/p\u003e\n\u003cp\u003e- Destructible environment.\u003c\/p\u003e\n\u003cp\u003e- Voxel hit and destruction sounds per type\u003c\/p\u003e\n\u003cp\u003e- Voxel damage cracks.\u003c\/p\u003e\n\u003cp\u003e- Voxel damage particles with object pooling.\u003c\/p\u003e\n\u003cp\u003e- Voxel custom footfalls.\u003c\/p\u003e\n\u003cp\u003e- Custom-shape voxels (eg. half-blocks).\u003c\/p\u003e\n\u003cp\u003e- Native voxel rotation.\u003c\/p\u003e\n\u003cp\u003e- Dynamic voxels (apply transforms).\u003c\/p\u003e\n\u003cp\u003e- Collapsing structures.\u003c\/p\u003e\n\u003cp\u003e- Connected textures.\u003c\/p\u003e\n\u003cp\u003e- Connected voxels.\u003c\/p\u003e\n\u003cp\u003e- Texture variations.\u003c\/p\u003e\n\u003cp\u003e- Animated textures.\u003c\/p\u003e\n\u003cp\u003e- Customizable outline effect integrated in shader.\u003c\/p\u003e\n\u003cp\u003e- Customizable chunk size (16 or 32).\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eMicroVoxels support\u003c\/strong\u003e. Add small voxels to create any kind of intrincated details or shapes or remove parts of bigger voxels.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eRendering Features\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e- Far Chunks rendering\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e(ability to fill the view to the horizon with terrain with a raymarch technique that mimics the look of the terrain voxels).\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eSmooth Lighting\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e(light spread \/ voxelized Global Illumination)\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003ePOM (Parallax Occlusion Mapping)\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eusing Relief Mapping technique.\u003c\/p\u003e\n\u003cp\u003e- Integrated\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eAmbient Occlusion\u003c\/strong\u003e.\u003c\/p\u003e\n\u003cp\u003e- Supports\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eNormal maps\u003c\/strong\u003e.\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eEmission \/ Glow\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eeffects\u003c\/p\u003e\n\u003cp\u003e- Torch lights and point light support with blinking effect.\u003c\/p\u003e\n\u003cp\u003e- High-performance lighting system.\u003c\/p\u003e\n\u003cp\u003e- Color-based, transparent, cutout, textured and custom vegetation and water voxel rendering variants.\u003c\/p\u003e\n\u003cp\u003e- Standard Unity shadows support.\u003c\/p\u003e\n\u003cp\u003e- Colored shadows support.\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eGPU instanced\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003ecustom voxels with\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003ecompute buffers\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eoption.\u003c\/p\u003e\n\u003cp\u003e- VR compatible (multi-pass, Single Pass Stereo and Single Pass Instanced).\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTerrain Features\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eMulti-step flexible generator\u003c\/strong\u003e: allows you to combine different heightmaps and operations producing rich and varied geography including mountains, valleys, rivers, islands, beaches, canyons, plateau, ... 20 available operation types (and more to come) to play with.\u003c\/p\u003e\n\u003cp\u003e- Procedural voxel terrain generated automatically at runtime on demand.\u003c\/p\u003e\n\u003cp\u003e- Infinite variations based on\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eseed\u003c\/strong\u003e.\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eUnity terrain\/SpeedTree\/vegetation system to Voxel Play Environment converter\u003c\/strong\u003e. Convert your existing terrain to a voxel scene with a couple of clicks!\u003c\/p\u003e\n\u003cp\u003e- Optionally\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eprovide your own voxels\u003c\/strong\u003e, modify the generated chunks before they're rendered or even plug-in your own terrain generator based on a given template.\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eBiome support\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e(grassland, desert, forest, rainforest, tundra, taiga, snow, beach, shrubland and bare) with customizable voxels for surface and underground, vegetation, trees, underwater, ...\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eBiome map explorer window\u003c\/strong\u003e. Visualize biome distribution on any area in the world.\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eCave system\u003c\/strong\u003e. A default cave generator is provided in the demo world. Modify it or add different cave system generators to create compelling underworlds.\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eVillage\/buildings system\u003c\/strong\u003e. A default building spawner is provided which you can extend with your own village requirements.\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eCurved effect\u003c\/strong\u003e. One click and get a curved environment with custom curve intensity. Note: this option does not generate fully spherical worlds but produces a curved effect over infinite terrain giving the impression of a spherical world.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eIntegrated World Editor in SceneView\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e- Similar to Unity terrain tools, Voxel Play 3 includes an array of in-editor tools to interactively model and sculpt the generated world.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWater System\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e- Voxelized water system with no redundant face overlap.\u003c\/p\u003e\n\u003cp\u003e- Advanced flooding system.\u003c\/p\u003e\n\u003cp\u003e- Procedural, variable-height water voxels with slope and flow animation.\u003c\/p\u003e\n\u003cp\u003e- Seamless camera transition from air to underwater.\u003c\/p\u003e\n\u003cp\u003e- Underwater effects: caustics and volumetric underwater fog.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eVegetation\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e- Voxel style, animated grass and trees per biome.\u003c\/p\u003e\n\u003cp\u003e- Can use custom prefabs for vegetation and trees.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eSky system\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e- Integrated\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003efog with sky blending\u003c\/strong\u003e.\u003c\/p\u003e\n\u003cp\u003e- Custom voxelized skybox.\u003c\/p\u003e\n\u003cp\u003e- Day\/night cycle, blinking stars and cool dawns.\u003c\/p\u003e\n\u003cp\u003e- Voxelized animated clouds that cast shadows over terrain.\u003c\/p\u003e\n\u003cp\u003e- Distance fog with skybox blending.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eCharacter Controller\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e- Includes sample First-Person and Third-Person controllers adapted to work with the voxel environment:\u003c\/p\u003e\n\u003cp\u003e- Walk\/Run.\u003c\/p\u003e\n\u003cp\u003e- Crouching.\u003c\/p\u003e\n\u003cp\u003e- Hanging\/peeking on edges.\u003c\/p\u003e\n\u003cp\u003e- Fly.\u003c\/p\u003e\n\u003cp\u003e- Swimming \u0026amp; diving.\u003c\/p\u003e\n\u003cp\u003e- Footfalls. Different sounds based on terrain.\u003c\/p\u003e\n\u003cp\u003e- Includes a fully animated Hero model sample from\u003cspan\u003e \u003c\/span\u003e\u003ca rel=\"noopener noreferrer\" href=\"https:\/\/assetstore.unity.com\/publishers\/23554?aid=1101lGsd\" target=\"_blank\"\u003eDungeon Mason\u003c\/a\u003e.\u003c\/p\u003e\n\u003cp\u003e- Voxel Play can also work with other character controllers.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eUI\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e- On-screen console, can be shown pressing \"F1\".\u003c\/p\u003e\n\u003cp\u003e- Shows data useful to debug\/help the user customize the world.\u003c\/p\u003e\n\u003cp\u003e- Free pixel font included.\u003c\/p\u003e\n\u003cp\u003e- Integrated FPS counter.\u003c\/p\u003e\n\u003cp\u003e- Crosshair. Color changes to remain visible depending on background. Animates over targets.\u003c\/p\u003e\n\u003cp\u003e- Thumbnail of currently selected material with name.\u003c\/p\u003e\n\u003cp\u003e- Player inventory.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eItems \u0026amp; Inventory System\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e- Collect voxels.\u003c\/p\u003e\n\u003cp\u003e- Select active item \u0026amp; build, including voxels, objects and structures (ie. buildings).\u003c\/p\u003e\n\u003cp\u003e- Create voxel and complex structures objects at runtime.\u003c\/p\u003e\n\u003cp\u003e- Interactive objects framework with events.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eLoad\/Save\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e- Load and save functionality included.\u003c\/p\u003e\n\u003cp\u003e- Optimized file size with incremental update support based on regions.\u003c\/p\u003e\n\u003cp\u003e- Save to file or memory buffers.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eCustom Tools\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e- Door creation tool.\u003c\/p\u003e\n\u003cp\u003e- Texture voxelizer tool. Create 3D objects from single textures.\u003c\/p\u003e\n\u003cp\u003e- Noise texture generators (tileable Perlin and Cellular noise supported).\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eImports Qubicle models\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e(binary format or .qb). Generates\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eoptimized voxel meshes\u003c\/strong\u003e.\u003c\/p\u003e\n\u003cp\u003e- Custom multi-textured cube generator tool.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eReady to use model shaders\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e- Optimized shaders ready to use for your imported models with per vertex colors, texture, triplanar, daylight handling and integrated fog for best performance.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eRelated assets\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/store.kronnect.com\/products\/color-studio\"\u003e\u003cstrong\u003eColor Studio\u003c\/strong\u003e\u003c\/a\u003e\u003cstrong\u003e:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003egreat tool for creating pixel\/voxel art and textures inside Unity Editor.\u003c\/p\u003e","brand":"Tools","offers":[{"title":"Default Title","offer_id":54117752176966,"sku":"","price":138.0,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0790\/1298\/7206\/files\/Card_09a9c819-b3e3-4c69-9ab9-c07c4a806a76.png?v=1739457777"}],"url":"https:\/\/store.kronnect.com\/collections\/game-frameworks-resources.oembed","provider":"Kronnect Store","version":"1.0","type":"link"}