{"title":"Latest Releases","description":"","products":[{"product_id":"highlight-plus-all-in-one-outline-selection-effects","title":"Highlight Plus 2 - All in One Outline \u0026 Selection Effects","description":"\u003cp\u003e\u003cstrong\u003eRendering Pipeline:\u003c\/strong\u003e Built-in | URP\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eCompatible with Unity 6!\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eHighlight Plus 2 is the definitive asset for adding stunning outline, glow, overlay, see-through, and other highlight effects to objects, characters, and sprites in your Unity scenes. Engineered for performance and cross-platform compatibility, it’s the perfect choice for developers seeking high-quality visual enhancements that are easy to implement and highly customizable.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e** What's New in Highlight Plus 2? **\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eDiscover the latest features and improvements:\u003cspan\u003e \u003c\/span\u003e\u003ca rel=\"noopener noreferrer\" href=\"https:\/\/kronnect.com\/guides\/whats-new-in-highlight-plus-2\/\" target=\"_blank\"\u003eWhat's New Guide\u003c\/a\u003e.\u003c\/p\u003e\n\u003cp\u003eTry it live:\u003cspan\u003e \u003c\/span\u003e\u003ca rel=\"noopener noreferrer\" href=\"https:\/\/kronnect.com\/temp\/WebGL\/HPDemo\" target=\"_blank\"\u003eWeb Demo\u003c\/a\u003e.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e** Powerful Visual Effects **\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eCombine multiple effects on single or multiple objects using a single, efficient script:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003eOutline\u003c\/strong\u003e: Four quality levels with mesh-based instanced rendering and optimized screen-space options. Customize color, alpha, width, gradient, padding, and visibility (normal, always in front, or behind).\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eOuter Glow\u003c\/strong\u003e: Per-object bloom and aura effects with four quality levels, customizable visibility, noise\/dither, animation, and blending.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eInner\/Rim Glow\u003c\/strong\u003e: Adjustable color, width, intensity, and blend modes for vibrant effects.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eOverlay\u003c\/strong\u003e: Apply color or textured overlays with flexible UV mapping, alpha, animation speed, and custom blending.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eTarget\u003c\/strong\u003e: Add aiming indicators or special markers to specific parts of any GameObject, with customizable textures, procedural shaders, and styles like antialiased frames, crosses, or corners.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eArea of Effect\u003c\/strong\u003e: Ground-aligned animated graphics under objects or characters, perfect for decals.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eSee-Through\u003c\/strong\u003e: Reveal occluded objects or characters with customizable intensity, tint, alpha, and optional colored borders, preserving correct depth.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eIcon\u003c\/strong\u003e: Display floating or bouncing icons above highlighted objects with gradient and rotation options.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eLabel\u003c\/strong\u003e: Show dynamic information, like object names, next to highlighted targets.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eHit\/Flash Effect\u003c\/strong\u003e: Three variations with customizable color, intensity, and fade-out duration.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003e** Key Features **\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003eInstant Preview\u003c\/strong\u003e: Test effects directly in the Unity Editor without entering Play Mode.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eFlexible Control\u003c\/strong\u003e: Highlight individual objects, groups, or use automatic mode with layer-based triggering.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eTrigger Options\u003c\/strong\u003e: Activate via volumes, Highlight Managers, or C# scripting.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003ePerformance Optimized\u003c\/strong\u003e: Avoids full-screen image effects and preserves object materials, shaders, and meshes.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eVersatile Compatibility\u003c\/strong\u003e: Supports 3D objects, skinned meshes, LOD groups, sprite renderers, and both orthographic and perspective cameras.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eAdvanced Features\u003c\/strong\u003e: Includes fade in\/out, camera distance fade, reusable profiles, ordered see-through, and multi-object selection with Highlight Manager.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eSafe and Scalable\u003c\/strong\u003e: Excludes specific submeshes and works seamlessly with multiple cameras and Unity’s Render Graph.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eCompatible with Unity 2021, 2022, and Unity 6.\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e** Components and Usage **\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eHighlight Plus 2 is versatile and easy to integrate:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003eSingle Component\u003c\/strong\u003e: Attach to any object, character, or sprite for full control via Inspector or C#.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eHighlight Managers\u003c\/strong\u003e: Automate effects with Highlight Trigger or manage multiple objects with Highlight Manager.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eComprehensive API\u003c\/strong\u003e: Full C# source code included for advanced customization.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003e** Related Assets **\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eIncluded in the\u003cspan\u003e \u003c\/span\u003e\u003ca rel=\"noopener noreferrer\" href=\"https:\/\/assetstore.unity.com\/packages\/vfx\/ultimate-bundle-228057\" target=\"_blank\"\u003eUltimate Bundle\u003c\/a\u003e.\u003c\/li\u003e\n\u003cli\u003eFor sprite-only highlighting, check out\u003cspan\u003e \u003c\/span\u003e\u003ca rel=\"noopener noreferrer\" href=\"https:\/\/assetstore.unity.com\/packages\/tools\/particles-effects\/highlight-plus-2d-138383\" target=\"_blank\"\u003eHighlight Plus 2D\u003c\/a\u003e.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003e** Upgrade to Highlight Plus 2 **\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eHighlight Plus 2 is the foundation for future enhancements, while the original Highlight Plus enters maintenance mode with only occasional fixes.\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eExisting Highlight Plus users can upgrade now at a significant discount!\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eElevate your Unity projects with Highlight Plus 2—download today and transform your visuals with ease!\u003c\/p\u003e","brand":"VFX","offers":[{"title":"Default Title","offer_id":48787272794438,"sku":"","price":45.99,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0790\/1298\/7206\/files\/Card_7bce7808-60bd-4a81-a0ff-7372ce3a145a.png?v=1747913332"},{"product_id":"mystify-fx","title":"Mystify FX - Energy Shields, Holograms \u0026 Object VFX","description":"\u003cp\u003e\u003cstrong\u003eRendering Pipeline:\u003c\/strong\u003e URP\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eMystify FX is a powerful Unity URP tool that transforms any object into a dynamic VFX canvas, enabling stunning effects on primitives, meshes, or characters with ease.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eMystify FX\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis a professional-grade visual effects solution for Unity URP that transforms any object into a dynamic VFX canvas. This versatile tool lets you create stunning effects by simply attaching the MystifyFX component to any object, with support for primitives (quads, discs, spheres, hexaspheres, and cylinders) and existing meshes or characters without changing your materials.\u003cspan\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eThe system offers an\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eextensive array of real-time effects that can be combined\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eincluding:\u003cspan\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eAdvanced blur and distortion systems\u003c\/li\u003e\n\u003cli\u003eDynamic frost and crystallization\u003c\/li\u003e\n\u003cli\u003eRain effects with realistic droplet simulation\u003c\/li\u003e\n\u003cli\u003eColor effects, including thermal and LUT support\u003c\/li\u003e\n\u003cli\u003eDirectional tints, contrast, brightness and vibrance color grading adjustments\u003c\/li\u003e\n\u003cli\u003eProcedural scan lines with screen-space mapping\u003c\/li\u003e\n\u003cli\u003eVolumetric fake lighting with gradient control\u003c\/li\u003e\n\u003cli\u003eInteractive hit effects with noise modulation\u003c\/li\u003e\n\u003cli\u003eVertex-based distortion with animation control\u003c\/li\u003e\n\u003cli\u003eIntersection highlighting for object interactions\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eBuilt specifically for Universal Render Pipeline, Mystify FX delivers optimized performance through its renderer feature architecture which performs automatic culling of non visible effects and computes blur only when needed.\u003cspan\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eThe system supports mask textures, grab passes, and depth-based effects, making it perfect for creating energy shields, holographic displays, force fields, weather effects, and sci-fi visual elements.\u003cspan\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eWith comprehensive profile support and an intuitive editor interface, you can create, save, and reuse effect combinations while maintaining full control over every parameter.\u003cspan\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eWhether you’re developing a AAA game or an indie project, Mystify FX provides the tools to create practical visual effects without the complexity of shader programming.\u003c\/p\u003e\n\u003cdiv data-reactid=\"242\" class=\"_32O8H _2vtyZ\"\u003e\n\u003cdiv data-reactid=\"243\" class=\"_3zYqZ\"\u003e\u003cstrong data-reactid=\"244\"\u003eTechnical details\u003c\/strong\u003e\u003c\/div\u003e\n\u003ci data-reactid=\"245\" data-test=\"collapse-arrow-icon-keyFeatures\" class=\"_2NQ0d ifont ifont-icon-arrow-up _2vtyZ\"\u003e\u003c\/i\u003e\n\u003c\/div\u003e\n\u003cdiv data-reactid=\"246\" class=\"_1RlcV _2vtyZ\"\u003e\n\u003cdiv data-reactid=\"247\" class=\"_1_3uP _1rkJa\"\u003e\n\u003cul\u003e\n\u003cli\u003eRequires Unity 2022.3 or later\u003c\/li\u003e\n\u003cli\u003eCompatible with URP only (Universal Rendering Pipeline)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"VFX","offers":[{"title":"Default Title","offer_id":53863786479942,"sku":"","price":36.79,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0790\/1298\/7206\/files\/Card.png?v=1734697095"},{"product_id":"voxel-play-3","title":"Voxel Play 3","description":"\u003cp\u003e\u003cstrong\u003eRendering Pipeline:\u003c\/strong\u003e Built-in | URP\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e* Unity 6 compatible *\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWhat is Voxel Play 3?\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eVoxel Play 3 is our latest major upgrade to Voxel Play 2, a fast voxel engine plus a collection of tools to speed up your game development. It leverages highly optimized code, including GPU instancing, compute buffers and texture arrays, to generate\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003ebeautiful, rich, vast infinite worlds\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003ewhich can be customized, manipulated and destroyed in many ways.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eMajor new features included in Voxel Play 3:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e- New world Editor tools that work in SceneView with undo\/redo support\u003c\/p\u003e\n\u003cp\u003e- New model definition creation workflow through the world editor tools\u003c\/p\u003e\n\u003cp\u003e- Microvoxels support with customizable size (2, 4, 8 or 16 subdivisions)\u003c\/p\u003e\n\u003cp\u003e- Voxel definitions now can store microvoxels (a preview is shown in inspector)\u003c\/p\u003e\n\u003cp\u003e- New savegame format (v16) that includes microvoxels data and incremental region saving\u003c\/p\u003e\n\u003cp\u003e- Biomes now support additional top and dirt voxels as well as lake bed voxels\u003c\/p\u003e\n\u003cp\u003e- Ability to render far chunks using a raymarch method\u003c\/p\u003e\n\u003cp\u003e- Far chunks water shader with shadow and reflections support\u003c\/p\u003e\n\u003cp\u003e- SRP batcher optimizations for minimal drawcalls\u003c\/p\u003e\n\u003cp\u003e\u003ca rel=\"noopener noreferrer\" href=\"https:\/\/kronnect.freshdesk.com\/support\/solutions\/articles\/42000111508-what-s-new-in-voxel-play-3-\" target=\"_blank\"\u003eCheck the full list of changes here\u003c\/a\u003e.\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e** Customers of Voxel Play 2 can upgrade anytime to this version with a big discount! **\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eVoxel Play is compatible with Built-In and URP (Universal Rendering Pipeline).\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eIncludes specific optimizations for URP such as better lighting with full support of directional, point and spot lights with shadows (in built-in pipeline, spot lights are not supported).\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eVoxel Play also includes high quality under water effects (seamless transition from air to underwater, caustics, volumetric underwater fog)\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003ecompatible with built-in and URP.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003ePlayable demos\u003c\/strong\u003e:\u003cspan\u003e \u003c\/span\u003e\u003ca rel=\"noopener noreferrer\" href=\"https:\/\/kronnect.com\/support\/index.php\/topic,2779.0.html\" target=\"_blank\"\u003eWindows\u003c\/a\u003e\u003cspan\u003e \u003c\/span\u003e|\u003cspan\u003e \u003c\/span\u003e\u003ca rel=\"noopener noreferrer\" href=\"https:\/\/kronnect.com\/support\/index.php\/topic,2779.0.html\" target=\"_blank\"\u003eMac\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eVoxel Play provides an integrated solution for sky, terrain, water, vegetation, physics, world interaction, UI, inventory and more.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e*** Current Features ***\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThe goal for Voxel Play is to provide an easy to use but powerful and extensible rule-based voxel engine that fills the open spaces of your world while it allows you to edit any number of areas.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTemplate based\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e- Voxel Play works with Scriptable Objects to create world, biomes, voxels and model definitions. Each definition is a set of generation rules plus textures and sounds: a world is composed of several biomes which model the type and shape of terrain as well as the vegetation (bushes, trees, ...).\u003c\/p\u003e\n\u003cp\u003e- Define any number of worlds, biomes, models and voxels within the Unity Editor and model your world in interactive mode at runtime using the same interface (anything you modify gets saved).\u003c\/p\u003e\n\u003cp\u003e- Activate the Constructor: a special area where you can define custom, reusable models (like trees or buildings) and stamp them massively according to biome rules.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eExtensible\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e- Comprehensive\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eset of runtime events\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e(ie. OnChunkBeforeCreate).\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eAllows custom terrain generators.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003ePlugable detail generators\u003c\/strong\u003e. Develop your own spawner class or reuse the provided examples, and add them to the world generator in the inspector.\u003c\/p\u003e\n\u003cp\u003e- Full\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eC# and shader source code included\u003c\/strong\u003e.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eFlexible\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eGPU instancing, compute buffers and other advanced rendering features are automatically disabled if the platform does not support them.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eReady to Use with Demo Scenes\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eVoxel Play comes with 5 demo scenes including lot of textures, sounds and predefined biomes and voxels you can use in your project.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eCore Features\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003ePerformance\u003c\/strong\u003e. Uses advanced techniques like hidden face removal, greedy meshing, GPU instancing, SRP batcher optimizations, compute buffers and linearized, cached-friendly data structures, pooling and others to provide best performance.\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eMulti-threading\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003esupport.\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eRobust\u003c\/strong\u003e. 64-bit internals with support for worlds up to 1.000.000 m in size.\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eOrigin shift\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003esupport. Solves rendering problems in large worlds.\u003c\/p\u003e\n\u003cp\u003e- Smart voxel \u0026amp; chunk\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eoctree-based culling system\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003efor optimized chunk generation \u0026amp; voxel count.\u003c\/p\u003e\n\u003cp\u003e- Customizable\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003echunk pool system.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eAutomatic NavMesh generation\u003c\/strong\u003e.\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eGreedy meshing\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e(greatly reduces vertex count for colliders, NavMesh and other voxel types, like clouds).\u003c\/p\u003e\n\u003cp\u003e- Standard Unity collider system support\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eIn-editor rendering capability\u003c\/strong\u003e. See the world inside the SceneView at design time.\u003c\/p\u003e\n\u003cp\u003e- Fast ray-cast system.\u003c\/p\u003e\n\u003cp\u003e- Destructible environment.\u003c\/p\u003e\n\u003cp\u003e- Voxel hit and destruction sounds per type\u003c\/p\u003e\n\u003cp\u003e- Voxel damage cracks.\u003c\/p\u003e\n\u003cp\u003e- Voxel damage particles with object pooling.\u003c\/p\u003e\n\u003cp\u003e- Voxel custom footfalls.\u003c\/p\u003e\n\u003cp\u003e- Custom-shape voxels (eg. half-blocks).\u003c\/p\u003e\n\u003cp\u003e- Native voxel rotation.\u003c\/p\u003e\n\u003cp\u003e- Dynamic voxels (apply transforms).\u003c\/p\u003e\n\u003cp\u003e- Collapsing structures.\u003c\/p\u003e\n\u003cp\u003e- Connected textures.\u003c\/p\u003e\n\u003cp\u003e- Connected voxels.\u003c\/p\u003e\n\u003cp\u003e- Texture variations.\u003c\/p\u003e\n\u003cp\u003e- Animated textures.\u003c\/p\u003e\n\u003cp\u003e- Customizable outline effect integrated in shader.\u003c\/p\u003e\n\u003cp\u003e- Customizable chunk size (16 or 32).\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eMicroVoxels support\u003c\/strong\u003e. Add small voxels to create any kind of intrincated details or shapes or remove parts of bigger voxels.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eRendering Features\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e- Far Chunks rendering\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e(ability to fill the view to the horizon with terrain with a raymarch technique that mimics the look of the terrain voxels).\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eSmooth Lighting\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e(light spread \/ voxelized Global Illumination)\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003ePOM (Parallax Occlusion Mapping)\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eusing Relief Mapping technique.\u003c\/p\u003e\n\u003cp\u003e- Integrated\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eAmbient Occlusion\u003c\/strong\u003e.\u003c\/p\u003e\n\u003cp\u003e- Supports\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eNormal maps\u003c\/strong\u003e.\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eEmission \/ Glow\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eeffects\u003c\/p\u003e\n\u003cp\u003e- Torch lights and point light support with blinking effect.\u003c\/p\u003e\n\u003cp\u003e- High-performance lighting system.\u003c\/p\u003e\n\u003cp\u003e- Color-based, transparent, cutout, textured and custom vegetation and water voxel rendering variants.\u003c\/p\u003e\n\u003cp\u003e- Standard Unity shadows support.\u003c\/p\u003e\n\u003cp\u003e- Colored shadows support.\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eGPU instanced\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003ecustom voxels with\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003ecompute buffers\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eoption.\u003c\/p\u003e\n\u003cp\u003e- VR compatible (multi-pass, Single Pass Stereo and Single Pass Instanced).\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTerrain Features\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eMulti-step flexible generator\u003c\/strong\u003e: allows you to combine different heightmaps and operations producing rich and varied geography including mountains, valleys, rivers, islands, beaches, canyons, plateau, ... 20 available operation types (and more to come) to play with.\u003c\/p\u003e\n\u003cp\u003e- Procedural voxel terrain generated automatically at runtime on demand.\u003c\/p\u003e\n\u003cp\u003e- Infinite variations based on\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eseed\u003c\/strong\u003e.\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eUnity terrain\/SpeedTree\/vegetation system to Voxel Play Environment converter\u003c\/strong\u003e. Convert your existing terrain to a voxel scene with a couple of clicks!\u003c\/p\u003e\n\u003cp\u003e- Optionally\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eprovide your own voxels\u003c\/strong\u003e, modify the generated chunks before they're rendered or even plug-in your own terrain generator based on a given template.\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eBiome support\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e(grassland, desert, forest, rainforest, tundra, taiga, snow, beach, shrubland and bare) with customizable voxels for surface and underground, vegetation, trees, underwater, ...\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eBiome map explorer window\u003c\/strong\u003e. Visualize biome distribution on any area in the world.\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eCave system\u003c\/strong\u003e. A default cave generator is provided in the demo world. Modify it or add different cave system generators to create compelling underworlds.\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eVillage\/buildings system\u003c\/strong\u003e. A default building spawner is provided which you can extend with your own village requirements.\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eCurved effect\u003c\/strong\u003e. One click and get a curved environment with custom curve intensity. Note: this option does not generate fully spherical worlds but produces a curved effect over infinite terrain giving the impression of a spherical world.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eIntegrated World Editor in SceneView\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e- Similar to Unity terrain tools, Voxel Play 3 includes an array of in-editor tools to interactively model and sculpt the generated world.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWater System\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e- Voxelized water system with no redundant face overlap.\u003c\/p\u003e\n\u003cp\u003e- Advanced flooding system.\u003c\/p\u003e\n\u003cp\u003e- Procedural, variable-height water voxels with slope and flow animation.\u003c\/p\u003e\n\u003cp\u003e- Seamless camera transition from air to underwater.\u003c\/p\u003e\n\u003cp\u003e- Underwater effects: caustics and volumetric underwater fog.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eVegetation\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e- Voxel style, animated grass and trees per biome.\u003c\/p\u003e\n\u003cp\u003e- Can use custom prefabs for vegetation and trees.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eSky system\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e- Integrated\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003efog with sky blending\u003c\/strong\u003e.\u003c\/p\u003e\n\u003cp\u003e- Custom voxelized skybox.\u003c\/p\u003e\n\u003cp\u003e- Day\/night cycle, blinking stars and cool dawns.\u003c\/p\u003e\n\u003cp\u003e- Voxelized animated clouds that cast shadows over terrain.\u003c\/p\u003e\n\u003cp\u003e- Distance fog with skybox blending.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eCharacter Controller\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e- Includes sample First-Person and Third-Person controllers adapted to work with the voxel environment:\u003c\/p\u003e\n\u003cp\u003e- Walk\/Run.\u003c\/p\u003e\n\u003cp\u003e- Crouching.\u003c\/p\u003e\n\u003cp\u003e- Hanging\/peeking on edges.\u003c\/p\u003e\n\u003cp\u003e- Fly.\u003c\/p\u003e\n\u003cp\u003e- Swimming \u0026amp; diving.\u003c\/p\u003e\n\u003cp\u003e- Footfalls. Different sounds based on terrain.\u003c\/p\u003e\n\u003cp\u003e- Includes a fully animated Hero model sample from\u003cspan\u003e \u003c\/span\u003e\u003ca rel=\"noopener noreferrer\" href=\"https:\/\/assetstore.unity.com\/publishers\/23554?aid=1101lGsd\" target=\"_blank\"\u003eDungeon Mason\u003c\/a\u003e.\u003c\/p\u003e\n\u003cp\u003e- Voxel Play can also work with other character controllers.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eUI\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e- On-screen console, can be shown pressing \"F1\".\u003c\/p\u003e\n\u003cp\u003e- Shows data useful to debug\/help the user customize the world.\u003c\/p\u003e\n\u003cp\u003e- Free pixel font included.\u003c\/p\u003e\n\u003cp\u003e- Integrated FPS counter.\u003c\/p\u003e\n\u003cp\u003e- Crosshair. Color changes to remain visible depending on background. Animates over targets.\u003c\/p\u003e\n\u003cp\u003e- Thumbnail of currently selected material with name.\u003c\/p\u003e\n\u003cp\u003e- Player inventory.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eItems \u0026amp; Inventory System\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e- Collect voxels.\u003c\/p\u003e\n\u003cp\u003e- Select active item \u0026amp; build, including voxels, objects and structures (ie. buildings).\u003c\/p\u003e\n\u003cp\u003e- Create voxel and complex structures objects at runtime.\u003c\/p\u003e\n\u003cp\u003e- Interactive objects framework with events.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eLoad\/Save\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e- Load and save functionality included.\u003c\/p\u003e\n\u003cp\u003e- Optimized file size with incremental update support based on regions.\u003c\/p\u003e\n\u003cp\u003e- Save to file or memory buffers.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eCustom Tools\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e- Door creation tool.\u003c\/p\u003e\n\u003cp\u003e- Texture voxelizer tool. Create 3D objects from single textures.\u003c\/p\u003e\n\u003cp\u003e- Noise texture generators (tileable Perlin and Cellular noise supported).\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eImports Qubicle models\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e(binary format or .qb). Generates\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eoptimized voxel meshes\u003c\/strong\u003e.\u003c\/p\u003e\n\u003cp\u003e- Custom multi-textured cube generator tool.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eReady to use model shaders\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e- Optimized shaders ready to use for your imported models with per vertex colors, texture, triplanar, daylight handling and integrated fog for best performance.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eRelated assets\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/store.kronnect.com\/products\/color-studio\"\u003e\u003cstrong\u003eColor Studio\u003c\/strong\u003e\u003c\/a\u003e\u003cstrong\u003e:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003egreat tool for creating pixel\/voxel art and textures inside Unity Editor.\u003c\/p\u003e","brand":"Tools","offers":[{"title":"Default Title","offer_id":54117752176966,"sku":"","price":138.0,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0790\/1298\/7206\/files\/Card_09a9c819-b3e3-4c69-9ab9-c07c4a806a76.png?v=1739457777"},{"product_id":"digits-fx-epic-counters-progress-bars","title":"Digits FX - Epic Counters \u0026 Progress Bars","description":"\u003cp\u003e\u003cstrong\u003eRendering Pipeline:\u003c\/strong\u003e Built-in | URP\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eDigits FX turns numbers into stunning counters, timers, \u0026amp; progress bars with effects like morphs, glows, \u0026amp; glitches. Customizable, reusable profiles for 3D\/UI with top performance.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eDigits FX\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis a powerful and versatile asset for creating stunning\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003ecounters, timers, progress bars, and damage indicators\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003ein your games. Effortlessly bring numbers to life with a huge collection of built-in effects, transitions, and animations. Whether you need a simple countdown timer or a complex, cinematic score display, Digits FX has you covered.\u003cspan\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eBuilt for performance and ease of use, Digits FX integrates seamlessly into your project, providing components for both\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003e3D scenes and UI canvases\u003c\/strong\u003e. With its deep customization options and powerful Scriptable Object-based profiles, you can create, save, and reuse countless unique styles with ease.\u003cspan\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e⭐ Key Features ⭐\u003cspan\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003ePowerful Text \u0026amp; Number Formatting\u003c\/strong\u003e\u003cspan\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003eFlexible Format Strings:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eDisplay numbers, time, percentages, and scores exactly how you want. Use familiar formats like \"0,000.00\", \"SCORE: 00000\", or \"HH:MM:SS\".\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eCustom SDF shaders:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eLeverages TextMeshPro SDF fonts but uses a custom SDF shader to deliver stunning effects.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eAdvanced Layout Control:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eFull control over alignment, font size (with auto-fit), spacing, and padding.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eStunning Visual Effects\u003c\/strong\u003e\u003cspan\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003e7 Amazing Transition Effects:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eAnimate between numbers with\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eScroll, Morph, Fade, Pixelate, and three different Flip transitions\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e(Vertical, Horizontal, Clock-style).\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eRich Styling Options:\u003c\/strong\u003e\u003c\/li\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003eColor:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eUse a single color or apply beautiful\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eGradients\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003ewith custom angle and frequency.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eOutline \u0026amp; Shadow:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eAdd depth with highly customizable outlines and drop shadows.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eTexturing:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eApply custom textures to the face of your digits or the background.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cli\u003e\n\u003cstrong\u003e20+ Special FX:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eAdd that extra flair to your numbers!\u003c\/li\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003eBevel \u0026amp; Glass:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eCreate a 3D look with beveling or a cool refraction effect with\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eBevel Glass\u003c\/strong\u003e.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eGlow:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eMake your digits shine.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eFire \u0026amp; Ice:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eAdd procedural burning or frozen effects.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eGlitch \u0026amp; Scan Lines:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eCreate retro or sci-fi digital displays.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003ePulse \u0026amp; Tremble:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eAdd dynamic, attention-grabbing animations.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eWave \u0026amp; Heat Wave:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eDistort your numbers for a fluid or heated look.\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eGlitter, Speed Lines, Edge Fade,\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003eand many more!\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eIntegrated Progress Bars\u003c\/strong\u003e\u003cspan\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003eHorizontal \u0026amp; Circular:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eDisplay progress with classic or radial bars.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eHighly Customizable:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eControl border, background, fill (solid or gradient), and padding.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eSegmented Display:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eDivide your progress bar into discrete steps, perfect for loading bars or segmented health.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eFull Animation \u0026amp; Audio Control\u003c\/strong\u003e\u003cspan\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003eFlexible Animation Engine:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eAnimate numbers with a target value and duration, or run a continuous counter. Control duration per-step or for the entire animation.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e13 Easing Functions:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eFrom Linear to EaseOutBounce, choose the perfect animation curve.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eLifecycle Events:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eUse OnAnimationStart, OnAnimationStep, and OnAnimationStop to trigger gameplay events.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eAudio Feedback:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eAssign sounds to play on each number change or at the end of an animation sequence.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eWorkflow \u0026amp; Ease of Use\u003c\/strong\u003e\u003cspan\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003eDigits Profiles:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eSave all your settings into reusable\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eScriptable Objects\u003c\/strong\u003e. Create a library of styles and switch between them at runtime.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eObject Pooling:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eIncludes a pooling system for Digits3D to ensure great performance with zero garbage collection during gameplay.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e3D \u0026amp; UI:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eIncludes Digits3D for in-scene objects and DigitsUI for Unity's Canvas system.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eDemo Scenes:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eGet started quickly with example scenes covering countdowns, damage indicators, and scripting examples.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eClear Documentation:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eA comprehensive guide to get you up and running in no time.\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Tools","offers":[{"title":"Default Title","offer_id":54789613879622,"sku":null,"price":23.91,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0790\/1298\/7206\/files\/Card_aef47bdf-ee82-4bfa-bd39-1ea887c11321.png?v=1752141351"},{"product_id":"edge-fusion-smooth-surface-contacts","title":"Edge Fusion: Smooth Surface Contacts","description":"\u003cp\u003e\u003cstrong\u003eRendering Pipeline:\u003c\/strong\u003e URP\u003c\/p\u003e\n\u003cp bis_size='{\"x\":12,\"y\":9,\"w\":560,\"h\":39,\"abs_x\":941,\"abs_y\":270}'\u003e\u003cspan bis_size='{\"x\":12,\"y\":9,\"w\":545,\"h\":38,\"abs_x\":941,\"abs_y\":270}'\u003eMake seams disappear. Edge Fusion for URP blends object edges for cinematic, cohesive worlds—easy setup, fast results, production‑ready polish.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp bis_size='{\"x\":12,\"y\":64,\"w\":560,\"h\":78,\"abs_x\":941,\"abs_y\":325}'\u003eEdge Fusion is a post-processing effect for Universal Render Pipeline that blends edges between objects to eliminate hard seams and produce cohesive, natural-looking scenes. Add it as a Render Feature and control it through a Volume, with both global and per-object settings to target exactly where blending should occur.\u003cspan bis_size='{\"x\":12,\"y\":159,\"w\":0,\"h\":19,\"abs_x\":941,\"abs_y\":420}'\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp bis_size='{\"x\":12,\"y\":194,\"w\":560,\"h\":19,\"abs_x\":941,\"abs_y\":455}'\u003e\u003cstrong bis_size='{\"x\":12,\"y\":194,\"w\":108,\"h\":19,\"abs_x\":941,\"abs_y\":455}'\u003e🌟 Key features:\u003c\/strong\u003e\u003cspan bis_size='{\"x\":12,\"y\":230,\"w\":0,\"h\":19,\"abs_x\":941,\"abs_y\":491}'\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp bis_size='{\"x\":12,\"y\":265,\"w\":560,\"h\":39,\"abs_x\":941,\"abs_y\":526}'\u003e-\u003cspan bis_size='{\"x\":17,\"y\":265,\"w\":3,\"h\":19,\"abs_x\":946,\"abs_y\":526}'\u003e \u003c\/span\u003e\u003cstrong bis_size='{\"x\":21,\"y\":265,\"w\":94,\"h\":19,\"abs_x\":950,\"abs_y\":526}'\u003eEdge blending\u003c\/strong\u003e: smooths transitions between meshes, terrain, and props without changing materials or geometry.\u003c\/p\u003e\n\u003cp bis_size='{\"x\":12,\"y\":321,\"w\":560,\"h\":39,\"abs_x\":941,\"abs_y\":582}'\u003e-\u003cspan bis_size='{\"x\":17,\"y\":321,\"w\":3,\"h\":19,\"abs_x\":946,\"abs_y\":582}'\u003e \u003c\/span\u003e\u003cstrong bis_size='{\"x\":21,\"y\":321,\"w\":170,\"h\":19,\"abs_x\":950,\"abs_y\":582}'\u003eGlobal control via Volume\u003c\/strong\u003e: intensity, world‑space radius, max blend distance, and max screen radius.\u003c\/p\u003e\n\u003cp bis_size='{\"x\":12,\"y\":376,\"w\":560,\"h\":39,\"abs_x\":941,\"abs_y\":637}'\u003e-\u003cspan bis_size='{\"x\":17,\"y\":376,\"w\":3,\"h\":19,\"abs_x\":946,\"abs_y\":637}'\u003e \u003c\/span\u003e\u003cstrong bis_size='{\"x\":21,\"y\":376,\"w\":192,\"h\":19,\"abs_x\":950,\"abs_y\":637}'\u003eIntra-object fusion (optional)\u003c\/strong\u003e: blends within the same mesh based on normal\/depth discontinuities.\u003c\/p\u003e\n\u003cp bis_size='{\"x\":12,\"y\":431,\"w\":560,\"h\":39,\"abs_x\":941,\"abs_y\":692}'\u003e-\u003cspan bis_size='{\"x\":17,\"y\":431,\"w\":3,\"h\":19,\"abs_x\":946,\"abs_y\":692}'\u003e \u003c\/span\u003e\u003cstrong bis_size='{\"x\":21,\"y\":431,\"w\":132,\"h\":19,\"abs_x\":950,\"abs_y\":692}'\u003ePer-object overrides\u003c\/strong\u003e\u003cspan bis_size='{\"x\":153,\"y\":431,\"w\":3,\"h\":19,\"abs_x\":1082,\"abs_y\":692}'\u003e \u003c\/span\u003ewith Edge Fusion Object: custom radius (0 disables), include children with layer mask.\u003c\/p\u003e\n\u003cp bis_size='{\"x\":12,\"y\":486,\"w\":560,\"h\":39,\"abs_x\":941,\"abs_y\":747}'\u003e-\u003cspan bis_size='{\"x\":17,\"y\":486,\"w\":3,\"h\":19,\"abs_x\":946,\"abs_y\":747}'\u003e \u003c\/span\u003e\u003cstrong bis_size='{\"x\":21,\"y\":486,\"w\":131,\"h\":19,\"abs_x\":950,\"abs_y\":747}'\u003ePerformance tuning\u003c\/strong\u003e: sample count, binary search steps, jitter (TAA-friendly), 3D noise (intensity\/scale), shadow protection.\u003c\/p\u003e\n\u003cp bis_size='{\"x\":12,\"y\":541,\"w\":560,\"h\":19,\"abs_x\":941,\"abs_y\":802}'\u003e-\u003cspan bis_size='{\"x\":17,\"y\":541,\"w\":3,\"h\":19,\"abs_x\":946,\"abs_y\":802}'\u003e \u003c\/span\u003e\u003cstrong bis_size='{\"x\":21,\"y\":541,\"w\":79,\"h\":19,\"abs_x\":950,\"abs_y\":802}'\u003eBlend layers\u003c\/strong\u003e: choose precisely which objects participate in blending.\u003c\/p\u003e\n\u003cp bis_size='{\"x\":12,\"y\":577,\"w\":560,\"h\":19,\"abs_x\":941,\"abs_y\":838}'\u003e-\u003cspan bis_size='{\"x\":17,\"y\":577,\"w\":3,\"h\":19,\"abs_x\":946,\"abs_y\":838}'\u003e \u003c\/span\u003e\u003cstrong bis_size='{\"x\":21,\"y\":577,\"w\":84,\"h\":19,\"abs_x\":950,\"abs_y\":838}'\u003eDebug views\u003c\/strong\u003e: object IDs, Edges, Blending, Normals, and Depth.\u003c\/p\u003e\n\u003cp bis_size='{\"x\":12,\"y\":613,\"w\":560,\"h\":39,\"abs_x\":941,\"abs_y\":874}'\u003e-\u003cspan bis_size='{\"x\":17,\"y\":613,\"w\":3,\"h\":19,\"abs_x\":946,\"abs_y\":874}'\u003e \u003c\/span\u003e\u003cstrong bis_size='{\"x\":21,\"y\":613,\"w\":94,\"h\":19,\"abs_x\":950,\"abs_y\":874}'\u003eEditor friendly\u003c\/strong\u003e: optional Scene View rendering; can run even if the camera’s post processing is off.\u003cspan bis_size='{\"x\":12,\"y\":687,\"w\":0,\"h\":19,\"abs_x\":941,\"abs_y\":948}'\u003e\u003cbr bis_size='{\"x\":12,\"y\":687,\"w\":0,\"h\":19,\"abs_x\":941,\"abs_y\":948}'\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp bis_size='{\"x\":12,\"y\":723,\"w\":560,\"h\":19,\"abs_x\":941,\"abs_y\":984}'\u003e\u003cstrong bis_size='{\"x\":12,\"y\":723,\"w\":119,\"h\":19,\"abs_x\":941,\"abs_y\":984}'\u003e🎯 Ideal usecases:\u003c\/strong\u003e\u003cspan bis_size='{\"x\":12,\"y\":759,\"w\":0,\"h\":19,\"abs_x\":941,\"abs_y\":1020}'\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cul bis_size='{\"x\":12,\"y\":794,\"w\":560,\"h\":176,\"abs_x\":941,\"abs_y\":1055}'\u003e\n\u003cli bis_size='{\"x\":52,\"y\":794,\"w\":520,\"h\":19,\"abs_x\":981,\"abs_y\":1055}'\u003e\n\u003cstrong bis_size='{\"x\":52,\"y\":794,\"w\":150,\"h\":19,\"abs_x\":981,\"abs_y\":1055}'\u003eModular environments\u003c\/strong\u003e: hide seams between tiles, walls, floors, cliffs.\u003c\/li\u003e\n\u003cli bis_size='{\"x\":52,\"y\":814,\"w\":520,\"h\":39,\"abs_x\":981,\"abs_y\":1075}'\u003e\n\u003cstrong bis_size='{\"x\":52,\"y\":814,\"w\":167,\"h\":19,\"abs_x\":981,\"abs_y\":1075}'\u003eTerrain + props\/materials\u003c\/strong\u003e: blend contacts for rocks, sand, snow, mud, gravel, dust, ice, ash, soil, moss, roots, asphalt\/roads, ...\u003c\/li\u003e\n\u003cli bis_size='{\"x\":52,\"y\":853,\"w\":520,\"h\":19,\"abs_x\":981,\"abs_y\":1114}'\u003e\n\u003cstrong bis_size='{\"x\":52,\"y\":853,\"w\":157,\"h\":19,\"abs_x\":981,\"abs_y\":1114}'\u003eKitbashing\/mixed packs\u003c\/strong\u003e: unify assets from different styles and PBR setups.\u003c\/li\u003e\n\u003cli bis_size='{\"x\":52,\"y\":873,\"w\":520,\"h\":19,\"abs_x\":981,\"abs_y\":1134}'\u003e\n\u003cstrong bis_size='{\"x\":52,\"y\":873,\"w\":113,\"h\":19,\"abs_x\":981,\"abs_y\":1134}'\u003ePhotogrammetry\u003c\/strong\u003e: soften scan boundaries when merging with terrain\/meshes.\u003c\/li\u003e\n\u003cli bis_size='{\"x\":52,\"y\":892,\"w\":520,\"h\":19,\"abs_x\":981,\"abs_y\":1153}'\u003e\n\u003cstrong bis_size='{\"x\":52,\"y\":892,\"w\":153,\"h\":19,\"abs_x\":981,\"abs_y\":1153}'\u003eFoliage\/debris contacts\u003c\/strong\u003e: reduce harsh intersections for more believable placement.\u003c\/li\u003e\n\u003cli bis_size='{\"x\":52,\"y\":912,\"w\":520,\"h\":19,\"abs_x\":981,\"abs_y\":1173}'\u003e\n\u003cstrong bis_size='{\"x\":52,\"y\":912,\"w\":153,\"h\":19,\"abs_x\":981,\"abs_y\":1173}'\u003eIntra‑object smoothing\u003c\/strong\u003e: reduce visible splits\/normal seams on segmented meshes.\u003c\/li\u003e\n\u003cli bis_size='{\"x\":52,\"y\":931,\"w\":520,\"h\":19,\"abs_x\":981,\"abs_y\":1192}'\u003e\n\u003cstrong bis_size='{\"x\":52,\"y\":931,\"w\":145,\"h\":19,\"abs_x\":981,\"abs_y\":1192}'\u003eCinematics\/marketing\u003c\/strong\u003e: fast polish without editing materials or geometry.\u003c\/li\u003e\n\u003cli bis_size='{\"x\":52,\"y\":951,\"w\":520,\"h\":19,\"abs_x\":981,\"abs_y\":1212}'\u003e\n\u003cstrong bis_size='{\"x\":52,\"y\":951,\"w\":149,\"h\":19,\"abs_x\":981,\"abs_y\":1212}'\u003ePrototyping\/blockouts\u003c\/strong\u003e: Instant cohesion while iterating layouts.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp bis_size='{\"x\":12,\"y\":1020,\"w\":560,\"h\":19,\"abs_x\":941,\"abs_y\":1281}'\u003e\u003cstrong bis_size='{\"x\":12,\"y\":1020,\"w\":123,\"h\":19,\"abs_x\":941,\"abs_y\":1281}'\u003e➡️ Getting started\u003c\/strong\u003e:\u003cspan bis_size='{\"x\":138,\"y\":1020,\"w\":0,\"h\":19,\"abs_x\":1067,\"abs_y\":1281}'\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp bis_size='{\"x\":12,\"y\":1056,\"w\":560,\"h\":19,\"abs_x\":941,\"abs_y\":1317}'\u003e1) Add the Edge Fusion Render Feature to your URP Renderer.\u003c\/p\u003e\n\u003cp bis_size='{\"x\":12,\"y\":1091,\"w\":560,\"h\":19,\"abs_x\":941,\"abs_y\":1352}'\u003e2) Create a Global Volume (or use an existing one) and add “Kronnect\/Edge Fusion”.\u003c\/p\u003e\n\u003cp bis_size='{\"x\":12,\"y\":1127,\"w\":560,\"h\":19,\"abs_x\":941,\"abs_y\":1388}'\u003e3) Adjust intensity and radius; set your blend layers.\u003c\/p\u003e\n\u003cp bis_size='{\"x\":12,\"y\":1162,\"w\":560,\"h\":19,\"abs_x\":941,\"abs_y\":1423}'\u003e4) Optionally add Edge Fusion Object to specific GameObjects for fine control.\u003c\/p\u003e\n\u003cp bis_size='{\"x\":12,\"y\":1198,\"w\":560,\"h\":19,\"abs_x\":941,\"abs_y\":1459}'\u003e\u003cspan bis_size='{\"x\":12,\"y\":1198,\"w\":0,\"h\":19,\"abs_x\":941,\"abs_y\":1459}'\u003e\u003cbr bis_size='{\"x\":12,\"y\":1198,\"w\":0,\"h\":19,\"abs_x\":941,\"abs_y\":1459}'\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp bis_size='{\"x\":12,\"y\":1234,\"w\":560,\"h\":19,\"abs_x\":941,\"abs_y\":1495}'\u003e\u003cstrong bis_size='{\"x\":12,\"y\":1234,\"w\":126,\"h\":19,\"abs_x\":941,\"abs_y\":1495}'\u003e📖 Support \u0026amp; docs\u003c\/strong\u003e:\u003c\/p\u003e\n\u003cp bis_size='{\"x\":12,\"y\":1269,\"w\":560,\"h\":19,\"abs_x\":941,\"abs_y\":1530}'\u003e\u003ca href=\"https:\/\/kronnect.com\/guides-category\/edge-fusion\/\" rel=\"noopener noreferrer\" bis_size='{\"x\":12,\"y\":1269,\"w\":79,\"h\":19,\"abs_x\":941,\"abs_y\":1530}' target=\"_blank\"\u003eOnline guide\u003c\/a\u003e\u003cspan bis_size='{\"x\":91,\"y\":1269,\"w\":3,\"h\":19,\"abs_x\":1020,\"abs_y\":1530}'\u003e \u003c\/span\u003e·\u003cspan bis_size='{\"x\":98,\"y\":1269,\"w\":3,\"h\":19,\"abs_x\":1027,\"abs_y\":1530}'\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/kronnect.com\/support\" rel=\"noopener noreferrer\" bis_size='{\"x\":102,\"y\":1269,\"w\":39,\"h\":19,\"abs_x\":1031,\"abs_y\":1530}' target=\"_blank\"\u003eForum\u003c\/a\u003e\u003cspan bis_size='{\"x\":142,\"y\":1269,\"w\":3,\"h\":19,\"abs_x\":1071,\"abs_y\":1530}'\u003e \u003c\/span\u003e·\u003cspan bis_size='{\"x\":148,\"y\":1269,\"w\":3,\"h\":19,\"abs_x\":1077,\"abs_y\":1530}'\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/discord.gg\/EH2GMaM\" rel=\"noopener noreferrer\" bis_size='{\"x\":152,\"y\":1269,\"w\":46,\"h\":19,\"abs_x\":1081,\"abs_y\":1530}' target=\"_blank\"\u003eDiscord\u003c\/a\u003e\u003c\/p\u003e","brand":"VFX","offers":[{"title":"Default Title","offer_id":55254405185862,"sku":null,"price":38.63,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0790\/1298\/7206\/files\/ed.png?v=1760682903"},{"product_id":"edge-fusion-hdrp-smooth-surface-contacts","title":"Edge Fusion HDRP: Smooth Surface Contacts","description":"\u003cp\u003e\u003cstrong\u003eRendering Pipeline:\u003c\/strong\u003e HDRP\u003c\/p\u003e\n\u003cp bis_size='{\"x\":12,\"y\":9,\"w\":560,\"h\":39,\"abs_x\":941,\"abs_y\":270}'\u003e\u003cspan bis_size='{\"x\":12,\"y\":9,\"w\":555,\"h\":38,\"abs_x\":941,\"abs_y\":270}'\u003eMake seams disappear. Edge Fusion for HDRP blends object edges for cinematic, cohesive worlds—easy setup, fast results, production‑ready polish.\u003c\/span\u003e\u003c\/p\u003e\n\u003cdiv class=\"_3YdFL\" data-reactid=\"282\" bis_size='{\"x\":12,\"y\":64,\"w\":560,\"h\":29,\"abs_x\":941,\"abs_y\":325}'\u003e\n\u003ch2 class=\"_3zYqZ _2cYQO\" data-reactid=\"283\" bis_size='{\"x\":12,\"y\":64,\"w\":560,\"h\":29,\"abs_x\":941,\"abs_y\":325}'\u003e\u003cstrong data-reactid=\"284\" bis_size='{\"x\":12,\"y\":64,\"w\":119,\"h\":28,\"abs_x\":941,\"abs_y\":325}'\u003eDescription\u003c\/strong\u003e\u003c\/h2\u003e\n\u003c\/div\u003e\n\u003cdiv id=\"collapse-panel-description\" role=\"region\" aria-labelledby=\"collapse-header-description\" class=\"_1RlcV _2vtyZ\" aria-hidden=\"false\" data-reactid=\"286\" bis_size='{\"x\":12,\"y\":104,\"w\":560,\"h\":1366,\"abs_x\":941,\"abs_y\":365}'\u003e\n\u003cdiv class=\"_1_3uP _1rkJa\" data-reactid=\"287\" bis_size='{\"x\":12,\"y\":104,\"w\":560,\"h\":1366,\"abs_x\":941,\"abs_y\":365}'\u003e\n\u003cp bis_size='{\"x\":12,\"y\":104,\"w\":560,\"h\":78,\"abs_x\":941,\"abs_y\":365}'\u003eEdge Fusion HDRP is a post-processing effect for the High-Definition Rendering Pipeline that blends edges between objects to eliminate hard seams and produce cohesive, natural-looking scenes. Add it as a Render Feature and control it through a Volume, with both global and per-object settings to target exactly where blending should occur.\u003c\/p\u003e\n\u003cbr bis_size='{\"x\":12,\"y\":199,\"w\":0,\"h\":19,\"abs_x\":941,\"abs_y\":460}'\u003e\n\u003cp bis_size='{\"x\":12,\"y\":218,\"w\":560,\"h\":19,\"abs_x\":941,\"abs_y\":479}'\u003e\u003cstrong bis_size='{\"x\":12,\"y\":218,\"w\":108,\"h\":19,\"abs_x\":941,\"abs_y\":479}'\u003e🌟 Key features:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cbr bis_size='{\"x\":12,\"y\":254,\"w\":0,\"h\":19,\"abs_x\":941,\"abs_y\":515}'\u003e\n\u003cp bis_size='{\"x\":12,\"y\":273,\"w\":560,\"h\":39,\"abs_x\":941,\"abs_y\":534}'\u003e-\u003cspan bis_size='{\"x\":17,\"y\":273,\"w\":3,\"h\":19,\"abs_x\":946,\"abs_y\":534}'\u003e \u003c\/span\u003e\u003cstrong bis_size='{\"x\":21,\"y\":273,\"w\":94,\"h\":19,\"abs_x\":950,\"abs_y\":534}'\u003eEdge blending\u003c\/strong\u003e: smooths transitions between meshes, terrain, and props without changing materials or geometry.\u003c\/p\u003e\n\u003cp bis_size='{\"x\":12,\"y\":329,\"w\":560,\"h\":39,\"abs_x\":941,\"abs_y\":590}'\u003e-\u003cspan bis_size='{\"x\":17,\"y\":329,\"w\":3,\"h\":19,\"abs_x\":946,\"abs_y\":590}'\u003e \u003c\/span\u003e\u003cstrong bis_size='{\"x\":21,\"y\":329,\"w\":170,\"h\":19,\"abs_x\":950,\"abs_y\":590}'\u003eGlobal control via Volume\u003c\/strong\u003e: intensity, world‑space radius, max blend distance, and max screen radius.\u003c\/p\u003e\n\u003cp bis_size='{\"x\":12,\"y\":384,\"w\":560,\"h\":39,\"abs_x\":941,\"abs_y\":645}'\u003e-\u003cspan bis_size='{\"x\":17,\"y\":384,\"w\":3,\"h\":19,\"abs_x\":946,\"abs_y\":645}'\u003e \u003c\/span\u003e\u003cstrong bis_size='{\"x\":21,\"y\":384,\"w\":192,\"h\":19,\"abs_x\":950,\"abs_y\":645}'\u003eIntra-object fusion (optional)\u003c\/strong\u003e: blends within the same mesh based on normal\/depth discontinuities.\u003c\/p\u003e\n\u003cp bis_size='{\"x\":12,\"y\":439,\"w\":560,\"h\":39,\"abs_x\":941,\"abs_y\":700}'\u003e-\u003cspan bis_size='{\"x\":17,\"y\":439,\"w\":3,\"h\":19,\"abs_x\":946,\"abs_y\":700}'\u003e \u003c\/span\u003e\u003cstrong bis_size='{\"x\":21,\"y\":439,\"w\":132,\"h\":19,\"abs_x\":950,\"abs_y\":700}'\u003ePer-object overrides\u003c\/strong\u003e\u003cspan bis_size='{\"x\":153,\"y\":439,\"w\":3,\"h\":19,\"abs_x\":1082,\"abs_y\":700}'\u003e \u003c\/span\u003ewith Edge Fusion Object: custom radius (0 disables), include children with layer mask.\u003c\/p\u003e\n\u003cp bis_size='{\"x\":12,\"y\":494,\"w\":560,\"h\":39,\"abs_x\":941,\"abs_y\":755}'\u003e-\u003cspan bis_size='{\"x\":17,\"y\":494,\"w\":3,\"h\":19,\"abs_x\":946,\"abs_y\":755}'\u003e \u003c\/span\u003e\u003cstrong bis_size='{\"x\":21,\"y\":494,\"w\":131,\"h\":19,\"abs_x\":950,\"abs_y\":755}'\u003ePerformance tuning\u003c\/strong\u003e: sample count, binary search steps, jitter (TAA-friendly), 3D noise (intensity\/scale), shadow protection.\u003c\/p\u003e\n\u003cp bis_size='{\"x\":12,\"y\":549,\"w\":560,\"h\":19,\"abs_x\":941,\"abs_y\":810}'\u003e-\u003cspan bis_size='{\"x\":17,\"y\":549,\"w\":3,\"h\":19,\"abs_x\":946,\"abs_y\":810}'\u003e \u003c\/span\u003e\u003cstrong bis_size='{\"x\":21,\"y\":549,\"w\":79,\"h\":19,\"abs_x\":950,\"abs_y\":810}'\u003eBlend layers\u003c\/strong\u003e: choose precisely which objects participate in blending.\u003c\/p\u003e\n\u003cp bis_size='{\"x\":12,\"y\":585,\"w\":560,\"h\":19,\"abs_x\":941,\"abs_y\":846}'\u003e-\u003cspan bis_size='{\"x\":17,\"y\":585,\"w\":3,\"h\":19,\"abs_x\":946,\"abs_y\":846}'\u003e \u003c\/span\u003e\u003cstrong bis_size='{\"x\":21,\"y\":585,\"w\":84,\"h\":19,\"abs_x\":950,\"abs_y\":846}'\u003eDebug views\u003c\/strong\u003e: object IDs, Edges, Blending, Normals, and Depth.\u003c\/p\u003e\n\u003cp bis_size='{\"x\":12,\"y\":621,\"w\":560,\"h\":39,\"abs_x\":941,\"abs_y\":882}'\u003e-\u003cspan bis_size='{\"x\":17,\"y\":621,\"w\":3,\"h\":19,\"abs_x\":946,\"abs_y\":882}'\u003e \u003c\/span\u003e\u003cstrong bis_size='{\"x\":21,\"y\":621,\"w\":100,\"h\":19,\"abs_x\":950,\"abs_y\":882}'\u003eCompare mode\u003c\/strong\u003e: realtime side-by-side view to compare the original with the applied effect.\u003c\/p\u003e\n\u003cp bis_size='{\"x\":12,\"y\":676,\"w\":560,\"h\":39,\"abs_x\":941,\"abs_y\":937}'\u003e-\u003cspan bis_size='{\"x\":17,\"y\":676,\"w\":3,\"h\":19,\"abs_x\":946,\"abs_y\":937}'\u003e \u003c\/span\u003e\u003cstrong bis_size='{\"x\":21,\"y\":676,\"w\":94,\"h\":19,\"abs_x\":950,\"abs_y\":937}'\u003eEditor friendly\u003c\/strong\u003e: optional Scene View rendering; can run even if the camera’s post processing is off.\u003c\/p\u003e\n\u003cbr bis_size='{\"x\":12,\"y\":731,\"w\":0,\"h\":19,\"abs_x\":941,\"abs_y\":992}'\u003e\u003cbr bis_size='{\"x\":12,\"y\":750,\"w\":0,\"h\":19,\"abs_x\":941,\"abs_y\":1011}'\u003e\n\u003cp bis_size='{\"x\":12,\"y\":770,\"w\":560,\"h\":19,\"abs_x\":941,\"abs_y\":1031}'\u003e\u003cstrong bis_size='{\"x\":12,\"y\":770,\"w\":119,\"h\":19,\"abs_x\":941,\"abs_y\":1031}'\u003e🎯 Ideal usecases:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cbr bis_size='{\"x\":12,\"y\":806,\"w\":0,\"h\":19,\"abs_x\":941,\"abs_y\":1067}'\u003e\n\u003cul bis_size='{\"x\":12,\"y\":839,\"w\":560,\"h\":176,\"abs_x\":941,\"abs_y\":1100}'\u003e\n\u003cli bis_size='{\"x\":52,\"y\":839,\"w\":520,\"h\":19,\"abs_x\":981,\"abs_y\":1100}'\u003e\n\u003cstrong bis_size='{\"x\":52,\"y\":839,\"w\":150,\"h\":19,\"abs_x\":981,\"abs_y\":1100}'\u003eModular environments\u003c\/strong\u003e: hide seams between tiles, walls, floors, cliffs.\u003c\/li\u003e\n\u003cli bis_size='{\"x\":52,\"y\":859,\"w\":520,\"h\":39,\"abs_x\":981,\"abs_y\":1120}'\u003e\n\u003cstrong bis_size='{\"x\":52,\"y\":859,\"w\":167,\"h\":19,\"abs_x\":981,\"abs_y\":1120}'\u003eTerrain + props\/materials\u003c\/strong\u003e: blend contacts for rocks, sand, snow, mud, gravel, dust, ice, ash, soil, moss, roots, asphalt\/roads, ...\u003c\/li\u003e\n\u003cli bis_size='{\"x\":52,\"y\":898,\"w\":520,\"h\":19,\"abs_x\":981,\"abs_y\":1159}'\u003e\n\u003cstrong bis_size='{\"x\":52,\"y\":898,\"w\":157,\"h\":19,\"abs_x\":981,\"abs_y\":1159}'\u003eKitbashing\/mixed packs\u003c\/strong\u003e: unify assets from different styles and PBR setups.\u003c\/li\u003e\n\u003cli bis_size='{\"x\":52,\"y\":918,\"w\":520,\"h\":19,\"abs_x\":981,\"abs_y\":1179}'\u003e\n\u003cstrong bis_size='{\"x\":52,\"y\":918,\"w\":113,\"h\":19,\"abs_x\":981,\"abs_y\":1179}'\u003ePhotogrammetry\u003c\/strong\u003e: soften scan boundaries when merging with terrain\/meshes.\u003c\/li\u003e\n\u003cli bis_size='{\"x\":52,\"y\":937,\"w\":520,\"h\":19,\"abs_x\":981,\"abs_y\":1198}'\u003e\n\u003cstrong bis_size='{\"x\":52,\"y\":937,\"w\":153,\"h\":19,\"abs_x\":981,\"abs_y\":1198}'\u003eFoliage\/debris contacts\u003c\/strong\u003e: reduce harsh intersections for more believable placement.\u003c\/li\u003e\n\u003cli bis_size='{\"x\":52,\"y\":957,\"w\":520,\"h\":19,\"abs_x\":981,\"abs_y\":1218}'\u003e\n\u003cstrong bis_size='{\"x\":52,\"y\":957,\"w\":153,\"h\":19,\"abs_x\":981,\"abs_y\":1218}'\u003eIntra‑object smoothing\u003c\/strong\u003e: reduce visible splits\/normal seams on segmented meshes.\u003c\/li\u003e\n\u003cli bis_size='{\"x\":52,\"y\":976,\"w\":520,\"h\":19,\"abs_x\":981,\"abs_y\":1237}'\u003e\n\u003cstrong bis_size='{\"x\":52,\"y\":976,\"w\":145,\"h\":19,\"abs_x\":981,\"abs_y\":1237}'\u003eCinematics\/marketing\u003c\/strong\u003e: fast polish without editing materials or geometry.\u003c\/li\u003e\n\u003cli bis_size='{\"x\":52,\"y\":996,\"w\":520,\"h\":19,\"abs_x\":981,\"abs_y\":1257}'\u003e\n\u003cstrong bis_size='{\"x\":52,\"y\":996,\"w\":149,\"h\":19,\"abs_x\":981,\"abs_y\":1257}'\u003ePrototyping\/blockouts\u003c\/strong\u003e: Instant cohesion while iterating layouts.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cbr bis_size='{\"x\":12,\"y\":1030,\"w\":0,\"h\":19,\"abs_x\":941,\"abs_y\":1291}'\u003e\n\u003cp bis_size='{\"x\":12,\"y\":1049,\"w\":560,\"h\":19,\"abs_x\":941,\"abs_y\":1310}'\u003e\u003cstrong bis_size='{\"x\":12,\"y\":1049,\"w\":123,\"h\":19,\"abs_x\":941,\"abs_y\":1310}'\u003e➡️ Getting started\u003c\/strong\u003e:\u003c\/p\u003e\n\u003cbr bis_size='{\"x\":12,\"y\":1085,\"w\":0,\"h\":19,\"abs_x\":941,\"abs_y\":1346}'\u003e\n\u003cp bis_size='{\"x\":12,\"y\":1104,\"w\":560,\"h\":19,\"abs_x\":941,\"abs_y\":1365}'\u003e1) Add a Custom Pass Volume to your scene (GameObject -\u0026gt; Volume -\u0026gt; Custom Pass).\u003c\/p\u003e\n\u003cp bis_size='{\"x\":12,\"y\":1140,\"w\":560,\"h\":39,\"abs_x\":941,\"abs_y\":1401}'\u003e2) Set the Custom Pass Volume to Global and Injection Point to \"After Opaque and Sky\" or \"Before Transparent”.\u003c\/p\u003e\n\u003cp bis_size='{\"x\":12,\"y\":1195,\"w\":560,\"h\":19,\"abs_x\":941,\"abs_y\":1456}'\u003e3) Add \"EdgeFusionPass\" to the Custom Pass Volume.\u003c\/p\u003e\n\u003cp bis_size='{\"x\":12,\"y\":1231,\"w\":560,\"h\":19,\"abs_x\":941,\"abs_y\":1492}'\u003e4) Set Intensity \u0026gt; 0 to enable the effect and customize!\u003c\/p\u003e\n\u003cbr bis_size='{\"x\":12,\"y\":1266,\"w\":0,\"h\":19,\"abs_x\":941,\"abs_y\":1527}'\u003e\u003cbr bis_size='{\"x\":12,\"y\":1286,\"w\":0,\"h\":19,\"abs_x\":941,\"abs_y\":1547}'\u003e\n\u003cp bis_size='{\"x\":12,\"y\":1306,\"w\":560,\"h\":19,\"abs_x\":941,\"abs_y\":1567}'\u003e\u003cstrong bis_size='{\"x\":12,\"y\":1306,\"w\":126,\"h\":19,\"abs_x\":941,\"abs_y\":1567}'\u003e📖 Support \u0026amp; docs\u003c\/strong\u003e:\u003c\/p\u003e\n\u003cp bis_size='{\"x\":12,\"y\":1341,\"w\":560,\"h\":19,\"abs_x\":941,\"abs_y\":1602}'\u003e\u003ca href=\"https:\/\/kronnect.com\/guides-category\/edge-fusion-hdrp\/\" rel=\"noopener noreferrer\" bis_size='{\"x\":12,\"y\":1341,\"w\":79,\"h\":19,\"abs_x\":941,\"abs_y\":1602}' target=\"_blank\"\u003eOnline guide\u003c\/a\u003e\u003cspan bis_size='{\"x\":91,\"y\":1341,\"w\":3,\"h\":19,\"abs_x\":1020,\"abs_y\":1602}'\u003e \u003c\/span\u003e·\u003cspan bis_size='{\"x\":98,\"y\":1341,\"w\":3,\"h\":19,\"abs_x\":1027,\"abs_y\":1602}'\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/kronnect.com\/support\" rel=\"noopener noreferrer\" bis_size='{\"x\":102,\"y\":1341,\"w\":39,\"h\":19,\"abs_x\":1031,\"abs_y\":1602}' target=\"_blank\"\u003eForum\u003c\/a\u003e\u003cspan bis_size='{\"x\":142,\"y\":1341,\"w\":3,\"h\":19,\"abs_x\":1071,\"abs_y\":1602}'\u003e \u003c\/span\u003e·\u003cspan bis_size='{\"x\":148,\"y\":1341,\"w\":3,\"h\":19,\"abs_x\":1077,\"abs_y\":1602}'\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/discord.gg\/EH2GMaM\" rel=\"noopener noreferrer\" bis_size='{\"x\":152,\"y\":1341,\"w\":46,\"h\":19,\"abs_x\":1081,\"abs_y\":1602}' target=\"_blank\"\u003eDiscord\u003c\/a\u003e\u003c\/p\u003e\n\u003cbr bis_size='{\"x\":12,\"y\":1377,\"w\":0,\"h\":19,\"abs_x\":941,\"abs_y\":1638}'\u003e\u003cbr bis_size='{\"x\":12,\"y\":1396,\"w\":0,\"h\":19,\"abs_x\":941,\"abs_y\":1657}'\u003e\n\u003cp bis_size='{\"x\":12,\"y\":1416,\"w\":560,\"h\":19,\"abs_x\":941,\"abs_y\":1677}'\u003e\u003cstrong bis_size='{\"x\":12,\"y\":1416,\"w\":96,\"h\":19,\"abs_x\":941,\"abs_y\":1677}'\u003eRelated assets:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp bis_size='{\"x\":12,\"y\":1452,\"w\":560,\"h\":19,\"abs_x\":941,\"abs_y\":1713}'\u003e-\u003cspan bis_size='{\"x\":17,\"y\":1452,\"w\":3,\"h\":19,\"abs_x\":946,\"abs_y\":1713}'\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/store.kronnect.com\/products\/edge-fusion-smooth-surface-contacts\"\u003eEdge Fusion for URP\u003c\/a\u003e.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"VFX","offers":[{"title":"Default Title","offer_id":55418385465670,"sku":null,"price":36.79,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0790\/1298\/7206\/files\/Card_1ebca493-3764-4ded-a2ea-642a7c0d480c.png?v=1762773556"},{"product_id":"scene-pilot-pro","title":"Scene Pilot Pro","description":"\u003cp\u003eEditor-only scene diagnostics, navigation, and documentation tool for Unity. 64 health checks with auto-fix, smart object browser, camera bookmarks, object notes, mini viewports, and screenshots. Zero runtime overhead. Works with Built-in, URP, and HDRP. Requires Unity 6.0 or later.\u003c\/p\u003e","brand":"Kronnect","offers":[{"title":"Default Title","offer_id":56239043871046,"sku":"scene-pilot-pro","price":36.79,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0790\/1298\/7206\/files\/scene-pilot-pro-card.png?v=1774352888"},{"product_id":"compass-navigator-pro-4","title":"Compass Navigator Pro 4","description":"\u003cp\u003e\u003cstrong\u003eRendering Pipeline:\u003c\/strong\u003e Built-in | URP | HDRP\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eCompass Navigator Pro 4\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis a complete and powerful UI system commonly used in adventure, RPG and world exploration games to show destinations and points or areas of interest (POIs) as well as text indications.\u003c\/p\u003e\n\u003cp\u003eCompass Navigator Pro 4 builds on Pro 3 and is a drop-in upgrade for existing projects, adding two major new features:\u003c\/p\u003e\n\u003cp\u003e- \u003cstrong\u003eNew feature: Route system\u003c\/strong\u003e. Guide players to any destination with an animated path drawn both on the mini-map and in the world, with travelled-path coloring, per-waypoint icons and NavMesh support.\u003cbr\u003e- \u003cstrong\u003eNew feature: Save \u0026amp; Load State\u003c\/strong\u003e. Persist discovered POIs, fog of war and the active route between play sessions.\u003cbr\u003e- Includes all Pro 3 features: Area of Interest, World Scan effect, UnityEvents and many performance optimizations.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eUI Features Included:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e- Compass Bar.\u003c\/p\u003e\n\u003cp\u003e- Mini-map with fog of war and full-screen mode.\u003c\/p\u003e\n\u003cp\u003e- Radar system with accurate ring distance.\u003c\/p\u003e\n\u003cp\u003e- Target and off-screen indicators with anti-overlap system.\u003c\/p\u003e\n\u003cp\u003e- Beacon\/heartbeat effects.\u003c\/p\u003e\n\u003cp\u003e- World scan effect.\u003c\/p\u003e\n\u003cp\u003e- Route system with on-screen and in-world path.\u003c\/p\u003e\n\u003cp\u003e- Save \u0026amp; load state.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eOther Key Features:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eEasy to use:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003edrag \u0026amp; drop Compass Navigator prefab to your scene and you’re ready to go. Enable and customize features from a centralized inspector. Add POIs (points of interest) to any location or gameobject adding the Compass Pro POI component. 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Highest performance\u003c\/strong\u003e.\u003c\/p\u003e\n\u003cp\u003e- Includes\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003e12 ready to use styles + custom\u003c\/strong\u003e: torn paper, solid box\/circle, 6 fantasy, 3 sci-fi variations.\u003c\/p\u003e\n\u003cp\u003e- Configure size, style, alpha, zoom range, camera snapshot mode and projection, zoom range, icons size, etc. Includes buttons for zooming in\/out, maximize.\u003c\/p\u003e\n\u003cp\u003e- Support of LUT textures for unlimited color customization.\u003c\/p\u003e\n\u003cp\u003e- Ability to show the real world view or a custom user map\/texture.\u003c\/p\u003e\n\u003cp\u003e- Can zoom\/pan the contents.\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eFull screen mode\u003c\/strong\u003e.\u003c\/p\u003e\n\u003cp\u003e- Map icons with optional text overlay and cardinals.\u003c\/p\u003e\n\u003cp\u003e- Can click on mini-map. 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Option to automatically clear the fog as the player moves.\u003c\/p\u003e\n\u003cp\u003e- Clear entire fog areas as player enters them based on fog volumes added to the scene.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e** Radar **\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eOption to toggle the mini-map into radar mode which draws a procedural radar with accurate ring positions based on desired distance.\u003c\/p\u003e\n\u003cp\u003e- Customize rings width, color, opacity and scale distance in meters.\u003c\/p\u003e\n\u003cp\u003e- Optional scan animation effect with sample presets.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e** Route **\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eGuide the player to any destination with a route drawn both on the mini-map and directly in the world.\u003c\/p\u003e\n\u003cp\u003e- Animated path styles: marching ants, dotted, arrows or solid line.\u003c\/p\u003e\n\u003cp\u003e- The travelled portion of the route is colored independently so players can see their progress.\u003c\/p\u003e\n\u003cp\u003e- Author waypoints and markers from the inspector, or build routes at runtime via API.\u003c\/p\u003e\n\u003cp\u003e- Per-waypoint icon and color, plus an optional NavMesh helper to follow walkable paths.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e** Save \u0026amp; Load State **\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eSave and restore the full navigation state, including discovered POIs, fog of war reveal and the active route, so player progress is preserved between sessions.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e** Screen Indicators **\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e- Displays on overlay icon with optional title \u0026amp; distance over visible or in-range POIs.\u003c\/p\u003e\n\u003cp\u003e- Option to display off-screen indicators. 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Uses\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eUnity UI system\u003c\/strong\u003e.\u003c\/p\u003e\n\u003cp\u003e- Uses\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eText Mesh Pro\u003c\/strong\u003e.\u003c\/p\u003e\n\u003cp\u003e-\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eDocumented API\u003c\/strong\u003e. Demo scene and manual included.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eUpgrade Notice\u003c\/strong\u003e:\u003c\/p\u003e\n\u003cp\u003e- Compass Navigator Pro 4 is compatible with Pro 3 projects and is a drop-in upgrade. 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