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Global Snow & Rain 3
Global Snow & Rain 3
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€55,20 EUR
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€55,20 EUR
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Global Snow & Rain 3 adds snow, rain, puddles and frost to your Unity URP scenes. You add one component to the camera and one Render Feature to the URP renderer, and the whole scene gets snow without changing your materials. Roofs, porches and bridges keep the snow, the rain and the puddles off what is under them.
Key features
- Temperature and Intensity set the weather with two sliders, from very light snow to rain storms, with frost, frozen puddles and lens frost in the cold.
- Snow Accumulation gives the snow a real thickness on terrains, roads and roofs, and it buries what rests in it.
- Deep Marks dig into the snow under characters, physics objects and vehicles, with raised rims and a plow mode for vehicles and blades.
- Footprints use one sole texture per foot, and Collision Marks appear where objects touch the snow.
- Impact FX throws snow powder and chunks when objects hit the snow.
- Procedural snowfall goes from light snow to blizzards, with snow dust that drifts near the ground and one shared wind.
- Rain wets the surfaces exposed to the sky, with puddles, rain rings, running drops, splashes and drops on the camera lens.
- Puddles freeze in the cold, and the Puddle Editor paints where they form.
- Surface frost covers the ground and the lower part of walls, and camera frost covers the edges of the view.
- Snow also covers terrain grass and vegetation placed as objects.
- A Layer Mask, per object exclusion and a Coverage Mask painted in the Scene View control where the snow goes.
- Performance Level and profiles let you choose the cost and blend from one weather to another.
- A scripting API changes the weather at runtime and marks the snow from your own code.
It requires Unity 6 or newer and URP with the Deferred or Deferred+ rendering path.
Documentation: https://kronnect.com/docs/global-snow-3/
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