Kronnect at Unite 2025 — Our Experience in Barcelona

Hi everyone! This week, we had the pleasure of attending Unity’s Unite 2025 event in Barcelona. We are back with fresh inspiration, and we wanted to share our experience directly with you—our amazing community.

Unite is always a special gathering, but this year felt particularly significant. As Unity celebrated 20 years of powering "what's playable and what's possible," the atmosphere was electric. The venue was packed with creative energy and inspiring professionals from every corner of the globe.

As Unity Asset Store publishers, attending these events is critical. It ensures we stay perfectly aligned with the engine's future, allowing us to continue delivering the high-performance assets you rely on.

 

The Big Picture

CEO Matthew Bromberg opened with a refreshingly pragmatic tone: “We’re fixing what’s broken and building what you actually need.” The entire roadmap for the next 18 months revolves around Unity 6.x as a rock-solid foundation rather than flashy new features.

Top 10 Technical Highlights That Stood Out

  1. Unity + Epic Games Interoperability (2026) The bombshell of the event: starting 2026, you’ll be able to publish fully-native Unity games inside Fortnite using a new open networking protocol. No engine porting, no rewriting. This is powered by a shared in-app purchase SDK and low-latency sync tech. A historic step toward a truly open metaverse.
  2. Faster Build Times (Unity 6.3+) New asset bundle pipelines, parallel shader compilation, and smarter dependency caching. Large studios are already reporting massive CI/CD gains.
  3. Major 2D Workflow Overhaul Native 3D-in-2D layering with perfect sorting, plus a brand-new Box2D v3 physics backend. Being able to correct sort 2D and 3D objects is great!
  4. Platform Toolkit – One API to Rule All Consoles A unified abstraction layer for Xbox, PlayStation, Steam, etc. Achievements, leaderboards, controller support, and even offline simulation for network dropouts — all without touching platform-specific SDKs. This alone will save months on multi-platform releases.
  5. Ready-to-Ship Multiplayer Templates Out-of-the-box third-person and FPS samples with Netcode for GameObjects, Relay, Lobby, and basic anti-cheat. Perfect starting points for indie online games.
  6. Production Verification Using Real Crash Data Unity now prioritizes bug fixes and optimizations based on telemetry from live games. Fewer surprises when you ship.
  7. Core CLR Preview – Modern .NET Is Coming Full .NET 8+ support on the horizon: better GC, faster startup, Span<T>, and native AOT possibilities. Huge for performance-critical code.
  8. Unity Studio Beta (Web-based No-Code CAD → Unity) Drag-and-drop industrial CAD models into interactive experiences directly from the browser. Massive for automotive, architecture, and training sims.
  9. Expanded IAP Options Stripe and Koda now officially supported alongside existing gateways — more control, lower fees in certain regions.
  10. Unity Vector Platform – Next-Gen User Acquisition AI Behavioral deep-learning models (way beyond age/gender) for hyper-precise ad targeting. Early adopters are reporting 2–3× better ROAS.

Why This Is Great News for Kronnect Users

Everything announced aligns perfectly with where we’ve been investing:

  • Unity 6 and Render Graph optimizations → more headroom for Beautify 3, Radiant GI, and Volumetric Lights with better peformance.
  • URP-first philosophy → all our current and upcoming assets are already Unity 6 + Render Graph ready.
  • Stability focus → fewer breaking changes = we can keep supporting older LTS versions longer while pushing cutting-edge features on 6.x.

Our Experience

From the moment we arrived, we were struck by the sheer variety of use cases for Unity. We met game developers, tool creators, educators, simulation experts, and VFX enthusiasts.

We also had the chance to connect with major industry players and partners, including teams from Meta, Discord, the Epic Games Store, AMD, Stripe, Photon, and UModeler X, among others.

But what stood out the most? The Passion.

For us, this trip was a beautiful moment of validation. Many of you recognized the Kronnect team, stopped to chat, shared feedback, or simply said "thank you." Those conversations are the fuel that keeps us going.

Oh, and One More Thing…

We have been nominated for Publisher of the Year at the Unity Awards!

This nomination belongs as much to you as it does to us — thank you from the bottom of our hearts.

Final Thoughts

Unite 2025 left us inspired, energized, and grateful. Being surrounded by so much creativity made us even more excited about the future — both for Unity and for Kronnect.

Thank you to everyone who said hello, shared feedback, or simply continues to use our assets in your projects.
We’ll keep working hard to support your ideas with tools that are powerful, reliable, and easy to use.

See you at the next event — and until then, happy creating!

Gallery

Back to blog
← Back to Blog