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Highlight Plus 2D

Highlight Plus 2D

Regular price €24,99 EUR
Regular price Sale price €24,99 EUR
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1 License Per Developer - Read Terms of Use

Highlight Plus 2D adds outline, glow, see-through, overlay, shadow and zoom effects to any sprite in 2D or 3D scenes.

Highlight Plus 2D has been designed with platform compatibility and performance in mind:

✓ Compatible with Mac, Windows, Android, iOS, WebGL.

✓ VR compatible (Single and Multi-Pass).

✓ Compatible with Built-in, URP (Forward and 2D Renderer) and HDRP pipelines.

✓ Super fast on mobile.

** Visual Features **

- Glow color, width, alpha, animation speed, dithering, multi-colored.

- Outline color, alpha and width.

- Overlay color, alpha and animation speed.

- See-Through effect intensity, tint color and alpha.

- Hit/Flash effect with custom color, intensity and fade out duration.

- Zoom on hover.

- 2D and 3D shadows.

** Other features **

- Works with individual and atlas-based sprites with a SpriteRenderer component.

- Works with quads gameobjects (a quad with a texture).

- Works with Spine-based animated mesh renderers.

- Supports animations (SpriteSkin), transforms and custom pivot.

- Preview effect in Editor (no need to go into play mode).

- Highlight individual or a group of sprites as a single object.

- Can affect selective objects or run in automatic mode with layer option.

- Event system to fine-control automatic mode.

- Safe: does not change your sprite shader nor material.

- Performant: this is not a full screen image effect.

- Demo includes 225 free sprites.


- UI elements not yet supported.

- Effects are rendered in Sorting Layer 0 (sprites rendered into sorting layer > 0 need to be changed to use a lower sorting layer).

- This version only works with sprites, quad-based sprites and spine renderers.

For 3D objects use Highlight Plus.

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