Highlight Plus 2D
Highlight Plus 2D
Highlight Plus 2D adds outline, glow, see-through, overlay, shadow and zoom effects to any sprite in 2D or 3D scenes.
Highlight Plus 2D has been designed with platform compatibility and performance in mind:
✓ Compatible with Mac, Windows, Android, iOS, WebGL.
✓ VR compatible (Single and Multi-Pass).
✓ Compatible with Built-in, URP (Forward and 2D Renderer) and HDRP pipelines.
✓ Super fast on mobile.
** Visual Features **
- Glow color, width, alpha, animation speed, dithering, multi-colored.
- Outline color, alpha and width.
- Overlay color, alpha and animation speed.
- See-Through effect intensity, tint color and alpha.
- Hit/Flash effect with custom color, intensity and fade out duration.
- Zoom on hover.
- 2D and 3D shadows.
** Other features **
- Works with individual and atlas-based sprites with a SpriteRenderer component.
- Works with quads gameobjects (a quad with a texture).
- Works with Spine-based animated mesh renderers.
- Supports animations (SpriteSkin), transforms and custom pivot.
- Preview effect in Editor (no need to go into play mode).
- Highlight individual or a group of sprites as a single object.
- Can affect selective objects or run in automatic mode with layer option.
- Event system to fine-control automatic mode.
- Safe: does not change your sprite shader nor material.
- Performant: this is not a full screen image effect.
- Demo includes 225 free sprites.
Limitations:
- UI elements not yet supported.
- Effects are rendered in Sorting Layer 0 (sprites rendered into sorting layer > 0 need to be changed to use a lower sorting layer).
- This version only works with sprites, quad-based sprites and spine renderers.
For 3D objects use Highlight Plus.